Referencing Rigidbody2d in our script - C# Basics for Unity Beginners: #5 @SunnyValleyStudio
Referencing Rigidbody2d in our script - C# Basics for Unity Beginners: #5  @SunnyValleyStudio
Uploaded March 2024 | Updated September 2026, 2 weeks ago
In part 5 we will create our starter project and make our character move by grabbing Input - and by that recalling what we have learn so far, and next by learning how we can reference other objects like Rigidbody2D and how we can call methods and access its data variables from our script.

C# Basics for unity series:
youtube.com/playlist?list=PLcRSafycjWFeHojgzbkNUXt9S6-Q7BGQE

Welcome to this C# Fundamentals for Unity Beginners series of 10 videos. We will first explore what are the basics of C# syntax and next we will create a small Vampire Survivors like game together so that you can see Why and How different C# concepts are used to create games in Unity.

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Learn more about C# & Game Dev in Unity in my video courses at:
courses.sunnyvalleystudio.com

Starter Project:
patreon.com/posts/c-essentials-for-99701780

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Join the discord:
discord.gg/RQEtYHz

You can support me through Patreon:
patreon.com/sunnyvalleystudio

Assets used:
https://kenney.nl/assets/tiny-dungeon

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00:00 Starter Project Setup
02:25 Player Input as Data
05:37 String data type
07.34 camelCase naming convention
09.21 Interacting with Rigidbody2D object
11:48 Vector2 data type
13:33 None? Null? What is it?

#unity3d #csharp #coding #gamdev
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Referencing Rigidbody2d in our script - C# Basics for Unity Beginners: #5

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