Uploaded August 2026 | Updated September 2026, 2 weeks ago
Setting up a third-person orbit camera in Unity 6 with Cinemachine โ Orbital Follow for the orbit itself, Input Axis Controller for the input, a Deoccluder so the camera never loses sight of your player, and ProjectOnPlane for camera-relative movement.
๐ฅ Painting Mechanic full breakdown: youtu.be/akt0sXHShtQ
#unity3d #gamedev #unity6 #cinemachine #indiedev #gamedevelopment
Setting up a third-person orbit camera in Unity 6 with Cinemachine โ Orbital Follow for the orbit itself, Input Axis Controller for the input, a Deoccluder so the camera never loses sight of your player, and ProjectOnPlane for camera-relative movement.
๐ฅ Painting Mechanic full breakdown: youtu.be/akt0sXHShtQ
#unity3d #gamedev #unity6 #cinemachine #indiedev #gamedevelopment










