@MikeDailly
  @MikeDailly
Mike Dailly | Realtime worlds tech work. Thousands of objects on a landscape. @MikeDailly | Uploaded September 2020 | Updated October 2024, 1 day ago.
back in about 2008-ish, I was doing some work to get as many sprites/objects as I could in our 3D tech. This was the start of it....
Realtime worlds tech work. Thousands of objects on a landscape.TLL Shadow demo in GameMaker Studio 2Dynamic lighting in Dungeon DemoLemmings on the ZXSpectrum Next. Level rendering finishedAgon Lemmings - running on Agon Console8 hardwareSuper Next Box - Player movementRaycaster Editor V0.2PS2 demo#CSpect Source level debuggingWolf 3D Ray casting engine demo on the ZX Spectrum NextZX Spectrum Next Parallax demo on a CRTZXNext Armalyte Progress - scrolling update

Realtime worlds tech work. Thousands of objects on a landscape. @MikeDailly

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