Mike Dailly | Realtime worlds tech work. Thousands of objects on a landscape. @MikeDailly | Uploaded September 2020 | Updated October 2024, 1 day ago.
back in about 2008-ish, I was doing some work to get as many sprites/objects as I could in our 3D tech. This was the start of it....
back in about 2008-ish, I was doing some work to get as many sprites/objects as I could in our 3D tech. This was the start of it....