Reality Lab Lectures: Paul Debevec - Creating Photoreal Digital Actors and Environments @uwrealitylab
Reality Lab Lectures: Paul Debevec - Creating Photoreal Digital Actors and Environments  @uwrealitylab
Uploaded December 2018 | Updated September 2026, 23 hours ago
The Reality Lab Lectures - Tuesday, October 30th, 2018
Talk Title: Creating Photoreal Digital Actors (and Environments) for Movies, Games, and Virtual Reality

Speaker: Paul Debevec (Senior Scientist, Google VR)

Talk Abstract: Presenting recent work from USC ICT and Google VR for recording and rendering photorealistic actors and environments for movies, games, and virtual reality. The Light Stage facial scanning systems are geodesic spheres of inward-pointing LED lights which have been used to help create digital actors based on real people in movies such as Avatar, Benjamin Button, Maleficent, Furious 7, Blade Runner: 2049, and Ready Player One. Light Stages can also reproduce recorded omnidirectional lighting environments and have recently been extended with multispectral LED lights to accurately mimic the color rendition properties of daylight, incandescent, and mixed lighting environments. Our full-body Light Stage 6 system was used in conjunction with natural language processing and an automultiscopic projector array to record and project interactive hologram-like conversations with survivors of the Holocaust. I will conclude the talk by presenting Google VR's "Welcome to Light Fields", the first downloadable virtual reality light field experience which records and displays 360 degree photographic environments that you can move around inside of with six degrees of freedom, creating VR experiences which are far more comfortable and immersive.

Event held on the UW-Seattle Campus and recorded by UW CSE Production Team

© UW Reality Lab, 2018
http://realitylab.uw.edu
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Reality Lab Lectures: Paul Debevec - Creating Photoreal Digital Actors and Environments

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