Uploaded July 2018 | Updated September 2026, 5 hours ago
The Reality Lab Lectures - Friday, June 8, 2018
Talk Title: Computational Near-Eye Displays: Engineering the Interface Between Our Visual System and the Digital World
Speaker: Gordon Wetzstein (Asst. Professor of Electrical Engineering at Stanford University, leader of the Stanford Computational Imaging Lab)
Recording Details: Recorded by UW CSE Production Team
3D VR180: This talk was also recorded in 3D VR180, which can be viewed here: youtu.be/5CwQ5O64s2Q
Talk Abstract: Immersive visual and experiential computing systems, i.e. virtual and augmented reality (VR/AR), are entering the consumer market and have the potential to profoundly impact our society. Applications of these systems range from communication, entertainment, education, collaborative work, simulation and training to telesurgery, phobia treatment, and basic vision research. In every immersive experience, the primary interface between the user and the digital world is the near-eye display. Thus, developing near-eye display systems that provide a high-quality user experience is of the utmost importance. Many characteristics of near-eye displays that define the quality of an experience, such as resolution, refresh rate, contrast, and field of view, have been significantly improved over the last years. However, a significant source of visual discomfort prevails: the vergence-accommodation conflict (VAC). Further, natural focus cues are not supported by any existing near-eye display. In this talk, we discuss frontiers of engineering next-generation opto-computational near-eye display systems to increase visual comfort and provide realistic and effective visual experiences.
Event held on the UW-Seattle Campus
© UW Reality Lab, 2018
http://realitylab.uw.edu
The Reality Lab Lectures - Friday, June 8, 2018
Talk Title: Computational Near-Eye Displays: Engineering the Interface Between Our Visual System and the Digital World
Speaker: Gordon Wetzstein (Asst. Professor of Electrical Engineering at Stanford University, leader of the Stanford Computational Imaging Lab)
Recording Details: Recorded by UW CSE Production Team
3D VR180: This talk was also recorded in 3D VR180, which can be viewed here: youtu.be/5CwQ5O64s2Q
Talk Abstract: Immersive visual and experiential computing systems, i.e. virtual and augmented reality (VR/AR), are entering the consumer market and have the potential to profoundly impact our society. Applications of these systems range from communication, entertainment, education, collaborative work, simulation and training to telesurgery, phobia treatment, and basic vision research. In every immersive experience, the primary interface between the user and the digital world is the near-eye display. Thus, developing near-eye display systems that provide a high-quality user experience is of the utmost importance. Many characteristics of near-eye displays that define the quality of an experience, such as resolution, refresh rate, contrast, and field of view, have been significantly improved over the last years. However, a significant source of visual discomfort prevails: the vergence-accommodation conflict (VAC). Further, natural focus cues are not supported by any existing near-eye display. In this talk, we discuss frontiers of engineering next-generation opto-computational near-eye display systems to increase visual comfort and provide realistic and effective visual experiences.
Event held on the UW-Seattle Campus
© UW Reality Lab, 2018
http://realitylab.uw.edu










