Uploaded March 2022 | Updated September 2026, 3 days ago
The Reality Lab Lectures - Tuesday, February 15, 2022
TALK TITLE: Hardware is Hard: Blazing a Trail to Develop Natural Haptics for VR
SPEAKER: Bob Crockett (Co-Founder, HaptX)
TALK ABSTRACT: HaptX, Inc. was founded in 2012 with a compelling, if audacious, vision: develop a system capable of providing accurate physical inputs (touch, force, torque, temperature) across an entire user’s body to a degree that the virtual world becomes indistinguishable from the physical world. While this system does not require breakthrough technologies, it is both and engineering and business challenge. This presentation will cover some of the highlights and pitfalls of the journey to bring such a system to market. With increasing corporate and public awareness of the Metaverse, haptic technologies are moving to center stage as an enabling piece of the puzzle; creating haptic technologies that are enterprise-grade is a challenge that HaptX has been working on for a decade now. Yes, it is hard to start a hardware-based startup company. But it continues to be one heck of a ride.
RECORDING: Event held over videoconference and recorded by UW CSE Production Team
© UW Reality Lab, 2022
http://realitylab.uw.edu
The Reality Lab Lectures - Tuesday, February 15, 2022
TALK TITLE: Hardware is Hard: Blazing a Trail to Develop Natural Haptics for VR
SPEAKER: Bob Crockett (Co-Founder, HaptX)
TALK ABSTRACT: HaptX, Inc. was founded in 2012 with a compelling, if audacious, vision: develop a system capable of providing accurate physical inputs (touch, force, torque, temperature) across an entire user’s body to a degree that the virtual world becomes indistinguishable from the physical world. While this system does not require breakthrough technologies, it is both and engineering and business challenge. This presentation will cover some of the highlights and pitfalls of the journey to bring such a system to market. With increasing corporate and public awareness of the Metaverse, haptic technologies are moving to center stage as an enabling piece of the puzzle; creating haptic technologies that are enterprise-grade is a challenge that HaptX has been working on for a decade now. Yes, it is hard to start a hardware-based startup company. But it continues to be one heck of a ride.
RECORDING: Event held over videoconference and recorded by UW CSE Production Team
© UW Reality Lab, 2022
http://realitylab.uw.edu










