Realistic Rusted Metal Texturing + Bonus Smart Material | Mari | Foundry @FoundryTeam
Realistic Rusted Metal Texturing + Bonus Smart Material | Mari | Foundry  @FoundryTeam
Uploaded May 2026 | Updated September 2026, 4 days ago
In this tutorial, 3D artist Catherina Cid-Scholl breaks down how she textured realistic chipped metal in Mari for a personal demo reel project, inspired by a vintage alarm clock turned into a miniature room.

She covers her full workflow, showing you how to set up a clean node graph using teleport broadcast and receiver nodes, and how to bake essential mesh maps like Ambient Occlusion and Curvature. We will cover how to build procedural bases for rust, beige base coats, and green painted layers. Catherina also shares her techniques for hand-painting detailed masks, adding color variations with the Sponge 1 brush, and applying a subtle dust buildup using a surface normal node.

Finally, in a special bonus section, discover how she turned the look into a customizable Smart Material using the Arnold Standard Surface. You will learn to use Geo Channels and adjustable group node properties, allowing you to easily export and reuse your materials across other projects.

Bonus smart material file here: learn.foundry.com/course/9105/view/texturing-realistic-rusted-metal-in-mari

00:00 - Introduction & Project Background
01:29 - The General Setup & Teleport Nodes
02:23 - Preparation: Baking Mesh Maps
02:53 - The Diffuse Map: Procedural Base Layers
03:32 - Creating ISO Masks
05:20 - Diffuse Map: Adding Details & Color Variation
07:20 - Secondary Maps
09:35 - Bonus Section: Smart Material Setup
10:29 - Group Nodes & Procedural Masks
13:40 - Making the Material Customizable
14:30 - Exporting & Importing Smart Materials

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Realistic Rusted Metal Texturing + Bonus Smart Material | Mari | Foundry

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