Creating fire with particles in Nuke - Part 1 w/@nodesarentscary @FoundryTeam
Creating fire with particles in Nuke - Part 1 w/@nodesarentscary  @FoundryTeam
Uploaded November 2025 | Updated September 2026, 2 hours ago
Dive into a complete, comp-focused workflow for creating realistic fire, smoke, and embers directly inside Nuke. Across this three-part series, Julian Kreusser breaks down how to build effects using solid reference, and a bit of math-driven control.

In Part 1, establish the full fire setup from the ground up. Build the core flame structure, generate the main pyro movement, and lay down all the base nodes that drive the system. By the end of this section you’ll have a solid, flexible fire source ready for shaping.

Link to the course files: learn.foundry.com/course/8909/view/fire-particles-julian-k

About Us:
Foundry creates award-winning creative software so global studios can turn incredible ideas into reality.

Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.
Creating fire with particles in Nuke - Part 1 w/@nodesarentscaryWhy Mari Powered Jinx’s Airship in Arcane Season 2! #shorts #arcane #mariPractical lighting with Katana and Arnold: Adding animated textures to lightsExperimenting with an AI Image-to-3D workflow for Nuke Relighting with Griptape | FoundryNuke 15.1 | Improved Compare ModeHow to build a reusable workflow for directing AI edits | Griptape | FoundryPractical Lighting with Katana and Arnold: Preparing to LightMiDaS: Relight your scene with machine learning in Nuke w/@nodesarentscaryNuke essentials: From comp fundamentals to the tools of the futureNuke 17.0 | ConstrainInside Industrial Light & Magic’s VFX: How Netflix’s ‘The Dinosaurs’ was built with Katana and NukeConcepting AI-driven studio structures, Nuke queued workflows, and creative review | Griptape
Foundry |

Creating fire with particles in Nuke - Part 1 w/@nodesarentscary

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER