Uploaded June 2026 | Updated September 2026, 3 weeks ago
Playthrough of Real Robot Battle Line Roche Route for the PS1 part 7. In this part i will be taking on the Lebut Base: Defense Map after making sure everyone is setup correctly. Like with what i showcased in my “Extra Routes” Run, the other map which is “Shade Base: Recovery” is worse both money, difficulty and reward wise so its not worth it to ever choose it outside of Gallery completion which is exactly what i did before. As a reminder of this map, the enemies in this map are Generic Pilots on Gedos and Drumlos with the Commanders being Todd in his Blue Drumlo, Tokamak in the Green Dunbine, Garalia in the Bastole and both Burn and Zed Light into the Vinrunvee. The strategy used for this map this time will be mostly the same overall as my first run but more optimized and with a few differences as well because in my first run, i made sure to use Good Luck with Kai on Burn however, in this run because i didn’t upgrade the Gun Cannons as much, it was more trouble than worth it for Kai to go for Burn so instead i will use the Good Luck command on both Todd and Garalia. Also the other reason why i didn’t bother going for the Good Luck on Burn is because i want Musica to level up as much as possible and since Burn is high leveled, if Musica can get the maximum overkill threshold possible on him with a Critical will make her jump several levels ahead. Also because in this run Musica’s Choir Demonic is maxed out in the relevant stats, she can pretty much solo this map even if the Generic Pilots have a slight chance of hitting her because they are Aura Battles and thanks to their excellent Mobility, its hard to fully dodge them 100% unless you either have a combination of being a really good or broken character on Mech with a very high Mobility stat. 155 Mobility is very high but Musica stats growth is abit delayed so it takes her getting a few levels for the growth to become really meaningful. After destroying Burn, i choose the option this time around to just kill Zed Light. Why? Because using him is gonna be more trouble then worth it since i didn’t upgrade the 3 Drumlos that i got and i wont in this route anyway and since he is only really useful for 1 Map, might was as well end him since he already joins with the intent to escape anyway. Once this map is over, i check the parts that i have equipped and mostly unequip the Repair Units equipped as i noticed that i wont be needing then. I was pondering on upgrading the Choir Demonic moveset but i decided to save the money for later. As always i will be detailing everything in the comments.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
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Playthrough of Real Robot Battle Line Roche Route for the PS1 part 7. In this part i will be taking on the Lebut Base: Defense Map after making sure everyone is setup correctly. Like with what i showcased in my “Extra Routes” Run, the other map which is “Shade Base: Recovery” is worse both money, difficulty and reward wise so its not worth it to ever choose it outside of Gallery completion which is exactly what i did before. As a reminder of this map, the enemies in this map are Generic Pilots on Gedos and Drumlos with the Commanders being Todd in his Blue Drumlo, Tokamak in the Green Dunbine, Garalia in the Bastole and both Burn and Zed Light into the Vinrunvee. The strategy used for this map this time will be mostly the same overall as my first run but more optimized and with a few differences as well because in my first run, i made sure to use Good Luck with Kai on Burn however, in this run because i didn’t upgrade the Gun Cannons as much, it was more trouble than worth it for Kai to go for Burn so instead i will use the Good Luck command on both Todd and Garalia. Also the other reason why i didn’t bother going for the Good Luck on Burn is because i want Musica to level up as much as possible and since Burn is high leveled, if Musica can get the maximum overkill threshold possible on him with a Critical will make her jump several levels ahead. Also because in this run Musica’s Choir Demonic is maxed out in the relevant stats, she can pretty much solo this map even if the Generic Pilots have a slight chance of hitting her because they are Aura Battles and thanks to their excellent Mobility, its hard to fully dodge them 100% unless you either have a combination of being a really good or broken character on Mech with a very high Mobility stat. 155 Mobility is very high but Musica stats growth is abit delayed so it takes her getting a few levels for the growth to become really meaningful. After destroying Burn, i choose the option this time around to just kill Zed Light. Why? Because using him is gonna be more trouble then worth it since i didn’t upgrade the 3 Drumlos that i got and i wont in this route anyway and since he is only really useful for 1 Map, might was as well end him since he already joins with the intent to escape anyway. Once this map is over, i check the parts that i have equipped and mostly unequip the Repair Units equipped as i noticed that i wont be needing then. I was pondering on upgrading the Choir Demonic moveset but i decided to save the money for later. As always i will be detailing everything in the comments.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
If you enjoy the contents of my channel as much as how much i love making then, don't forget to like,share,subscribe,turn on the bells of notification and most importantly, have fun!
➡️Link to subscription: youtube.com/channel/UCcVChpLOprbQw_jrJpBbXzA










