Uploaded April 2026 | Updated September 2026, 2 weeks ago
Playthrough of Real Robot Battle Line Poseidal Route for the PS1 part 16. In this part i take on the Raid map after making sure everyone is setup correctly both on Mechs and their equipped parts as from this point on party limit will always come into play with the amount of characters that i have. At first glance the enemies you fought seems mostly familiar faces when it comes to Heavy Metals with Generic Pilots on Bal-Buds and some Bat-Shus and for Commanders we have Heckler, Anton, Gabley and Nei Mo Han. Heckler is piloting a variation of the Bat-Shu that uses a much weaker Buster Launcher but it has more HP, Armor and Mobility. Anton is piloting a new Heavy Metal which is the Ashura Temple and it has the extremely powerful CB Launcher in its disposal and while in the opening Cutscene of the game it showcases the CB Launcher disks being able to absorb Lasers, here ingame it cannot as it has the Beam Coating ability however it also has some interesting features as it has another ability called “Same Side” which that attacks from behind will not receive the usual back attack bonus and it will instead only be slightly stronger then a side attack. Its CB Launchers also acts as a Shield and it’s the only mech in the game that can auto defend even from behind at a 5% chance. Nei Mo Han is still on her Auge but Gabley is also on a new mech called the A-Tal which is one of the Heavy Metals with the highest Armor values in the game while still having very powerful attacks and a Shield. Noticed that none of the enemy Mechs are actually upgraded but instead are bare stock? This will come into play later into this map. On turn 3, enemy Aura Battler reinforcements will come in with Todd piloting a Wryneck one of the few Aura Battlers that has a ranged attack with a range greater then 3 in this case being 4 and a new Character Black Knight which is actually Burn Bunnings but reincarnated in the anime also named Rabaan Zaramand which is piloting the Zwarth one of the most durable Aura Battler in the game having more then 3000 HP, great amount of Armor and Mobility while also having a Shield. If the Zwarth was available for the party for the rest of the game, it would be literally the best unit you could have as its an Aura Battler without their super low HP weakness. On turn 4 a slew of more enemy reinforcements will come in with Four Murasame on her Psyco Gundam yet again but now she is backed up by new mechs and Commanders with those being the “Yasan Team” aka Yasan Gable, Ramsus Hasa and Dunkel Cooper piloting Hambrabis which are prototype Transformable Mechs known for its powerful beam Rifle which is the Fedayeen Rifle. There are also Generic Pilots on Marasais which is the upgraded version of the Hizack that uses more powerful Beam Weaponry but unlike in the anime they dont have the Fedayeen Rifle as an attack for them. On Turn 5 Amuro will join the party as he could not be deployed in the beginning and finally on turn 6, If any of the Heavy Metals or the Aura Battlers were still alive, they will join the party for this map only to fight the Mobile Suits and this is why none of them were upgraded. Now the strategy for this map is to actually do your best to kill all the Heavy Metals and Aura Battlers before turn 6 arrives as not only it means more money awarded, but also many of them have parts equipped and this map has by far the most amount of parts that you can get in a single map so basically dont leave a single soul alive. Once its time to face the Mobile Suits, try your best to bait Four into wasting time using the Mega Particle Diffusion Cannon as she comes in with the Psyco Gundam in its Mobile Fortress mode and when its like this it can only use its Map weapon which means she will not be able to retaliate when you attack her. Kamille can persuade her to drop her Morale to 80 which since it gets below 100, basically means the I-Field ability gets disabled. As always i will also be detailing everything in the comments as well as what i did after the map ended as i will not have space to type everything here in the description.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
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Playthrough of Real Robot Battle Line Poseidal Route for the PS1 part 16. In this part i take on the Raid map after making sure everyone is setup correctly both on Mechs and their equipped parts as from this point on party limit will always come into play with the amount of characters that i have. At first glance the enemies you fought seems mostly familiar faces when it comes to Heavy Metals with Generic Pilots on Bal-Buds and some Bat-Shus and for Commanders we have Heckler, Anton, Gabley and Nei Mo Han. Heckler is piloting a variation of the Bat-Shu that uses a much weaker Buster Launcher but it has more HP, Armor and Mobility. Anton is piloting a new Heavy Metal which is the Ashura Temple and it has the extremely powerful CB Launcher in its disposal and while in the opening Cutscene of the game it showcases the CB Launcher disks being able to absorb Lasers, here ingame it cannot as it has the Beam Coating ability however it also has some interesting features as it has another ability called “Same Side” which that attacks from behind will not receive the usual back attack bonus and it will instead only be slightly stronger then a side attack. Its CB Launchers also acts as a Shield and it’s the only mech in the game that can auto defend even from behind at a 5% chance. Nei Mo Han is still on her Auge but Gabley is also on a new mech called the A-Tal which is one of the Heavy Metals with the highest Armor values in the game while still having very powerful attacks and a Shield. Noticed that none of the enemy Mechs are actually upgraded but instead are bare stock? This will come into play later into this map. On turn 3, enemy Aura Battler reinforcements will come in with Todd piloting a Wryneck one of the few Aura Battlers that has a ranged attack with a range greater then 3 in this case being 4 and a new Character Black Knight which is actually Burn Bunnings but reincarnated in the anime also named Rabaan Zaramand which is piloting the Zwarth one of the most durable Aura Battler in the game having more then 3000 HP, great amount of Armor and Mobility while also having a Shield. If the Zwarth was available for the party for the rest of the game, it would be literally the best unit you could have as its an Aura Battler without their super low HP weakness. On turn 4 a slew of more enemy reinforcements will come in with Four Murasame on her Psyco Gundam yet again but now she is backed up by new mechs and Commanders with those being the “Yasan Team” aka Yasan Gable, Ramsus Hasa and Dunkel Cooper piloting Hambrabis which are prototype Transformable Mechs known for its powerful beam Rifle which is the Fedayeen Rifle. There are also Generic Pilots on Marasais which is the upgraded version of the Hizack that uses more powerful Beam Weaponry but unlike in the anime they dont have the Fedayeen Rifle as an attack for them. On Turn 5 Amuro will join the party as he could not be deployed in the beginning and finally on turn 6, If any of the Heavy Metals or the Aura Battlers were still alive, they will join the party for this map only to fight the Mobile Suits and this is why none of them were upgraded. Now the strategy for this map is to actually do your best to kill all the Heavy Metals and Aura Battlers before turn 6 arrives as not only it means more money awarded, but also many of them have parts equipped and this map has by far the most amount of parts that you can get in a single map so basically dont leave a single soul alive. Once its time to face the Mobile Suits, try your best to bait Four into wasting time using the Mega Particle Diffusion Cannon as she comes in with the Psyco Gundam in its Mobile Fortress mode and when its like this it can only use its Map weapon which means she will not be able to retaliate when you attack her. Kamille can persuade her to drop her Morale to 80 which since it gets below 100, basically means the I-Field ability gets disabled. As always i will also be detailing everything in the comments as well as what i did after the map ended as i will not have space to type everything here in the description.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
If you enjoy the contents of my channel as much as how much i love making then, don't forget to like,share,subscribe,turn on the bells of notification and most importantly, have fun!
➡️Link to subscription: youtube.com/channel/UCcVChpLOprbQw_jrJpBbXzA










