Real Robot Battle Line (PS1) Playthrough - Part 11 - Rope Of Fate (Perfect Play) @Rugalbernstein777
Real Robot Battle Line (PS1) Playthrough - Part 11 - Rope Of Fate (Perfect Play)  @Rugalbernstein777
Uploaded April 2026 | Updated September 2026, 2 weeks ago
Playthrough of Real Robot Battle Line Poseidal Route for the PS1 part 11. In this map i take on the Rope Of Fate map after making sure everyone is setup correctly. This map is actually pretty straightforward as the enemy forces only have Generic Pilots with no Commanders to speak off but theres a few twists in this map still. The enemy Mechs are mostly Heavy Metals with Bal-Buds and some Bat-Shus however the twist of this map is the plot device: 3 Barzams will appear behind the party and will kill Hayato for good. If you know this beforehand you can make sure to let Hayato pilot another mech that you wont use otherwise you want be able to use it in this map. One of the Barzams has the I-Field Generator part which gives them a Barrier against Ranged Beam moves blocking up to 1000 damage so avoid using Beam moves on that particular Barzam. When turn 3 rolls around the enemy will have reinforcements of 3 Units: 2 RGM IIs and 1 Hizack but they are extremely low leveled Generic Pilots so its easier to deal with then. This map having Desert Terrain has a gimmick where ground units will have their Move Range be cut in Half making it extremely awkward to move. Units with the Land Use ability wont be affected by the rough terrain and can move like normal which is the case of the Gun Cannons and the Gun Tank. This map also already shows why Show Zama is even more broken in the Bilbine as basically none of the enemies can hit him so putting in front of their pack will break their AI. Once the Drumlos Mobility is upgraded to near max levels, Marvel will achieve this same trait. Nie and Riml are abit weird: Nie start off strong but as he levels, he wont actually gain many points to the Aura Compatibility so he will eventually get worse. Riml on the other hand starts out kinda bad but once she hits around level 18, her Aura compatibility stat will greatly raise making her much better. Like Georgie she starts with the Love Spirit Command which is a full heal to the entire party and later on she will learn the Disturbance Spirit command making her Vital when you wanna rush the enemies and greatly decrease their Hit Ratio. Nie and Riml have great Spirit Command synergy as once she uses Disturbance, later on Nie can add up on that using Concentrate giving him a 30% increase to Hit Ratio and Dodge. Nie also has very useful low cost Commands including Guts which is a 30% Self-Heal. With either the Mirror Coating part or the newly adquired I-Field Generator to provide a up to a 1000 damage Barrier to Beam and a 1500 Barrier against Laser, Aura Battlers can pretty much become invincible against every Mechs ranged attacks as basically Mobile Suits will employ Beam and Bullets, Heavy Metals will employ mostly Laser and with a few with Bullets and the Aura Battlers and Walker Machines only have Bullets. This is one of the reasons Aura Battlers can be so useful as Aura Barrier giving a 1500 damage Barrier against the most common Ranged attack is huge on top of their amazing Mobility so even if the pilot like Nie isnt very good at dodging, the Aura Battler’s Barrier will do the trick. After this map i do some upgrades on Musica’s Choir Demonic. This is because for the next 4 Maps Musica and Amuro will basically be alone in a 2 unit squad as Amuro went Berserk after the death of Hayato in this map as you will notice that when the map is over, Amuro and the Zeta Gundam arent in the Hangar and Kamile is without any mech. I recommend increasing the Choir Demonic HP to 3000, Armor to 2000 and Mobility to 100 as otherwise the next 4 maps will be abit tough as Musica might die easily otherwise. As always i will detail everything in the comments as well.
PS: This is yesterday Part reupload as i noticed the video got corrupted in some spots and only noticed it in the next day. This is happening constantly on YT recently and its pissing me off.

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Real Robot Battle Line (PS1) Playthrough - Part 11 - Rope Of Fate (Perfect Play)

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