Uploaded April 2026 | Updated September 2026, 2 weeks ago
Playthrough of Real Robot Battle Line Poseidal Route for the PS1 part 15. In this part i take on the Friendly Army map after making sure both Musica and Amuro are setup correctly. This will be the last map where Musica and Amuro will be alone. At first this map looks very tame with the enemies only consisting of a few Generic Pilots on Core Boosters but as the turns goes on things will start to change. On the 2nd turn a group of Desert Zakus will come in as enemy reinforcements and on the 3rd turn, a bigger enemy reinforcement will come with more Desert Zakus and Barzams however, this time around a Commander is within their ranks with none other them Four Murasame piloting the dreaded Psyco Gundam. The Psyco Gundam is one of the most powerful Units in the game especially in the hands of the player compared to the CPU as it has the most abusable Map weapon in the game with its Mega Diffusion Particle Cannon and thanks to the Psyco Gundam amazing Energy reserves, it can use it quite a few times. The Psyco Gundam also has an ungodly amount of Armor with its base Armor being a whopping 2400 making it extremely Tanky and of course it has its signature I-Field as an ability in the game which grants a Barrier against Beam negating up to 1500 damage and thanks to its ungodly Armor, Beam attacks will pretty much never go through unless a powerful Beam attack gets a critical hit as a weaker one wont do anything. Amuro can take advantage of the enemies spawning in this turn if you place him in a strategic point to basically spawn camp some of them with its Hyper Mega Launcher. Finally on the 4th turn the rest of your party will finally come back but do keep in mind that all characters will come in on pre-determined units regardless of how you setup them previously so some of them will be on subpar units like Riml piloting the Dana O’Shee and Ryu piloting the freaking Core Fighter that will basically get destroyed by anything so its best to move them FAAAAAR away from the opposition. Show Zama will be the man to deal with everything here while Georgie can assist. I make sure to finish off the Psyco Gundam while the Good Luck Spirit command from Cham is active for that sweet extra money. After this map is over you get a couple of new Mechs with one of them being an upgraded version of Musica’s Choir Demonic called the Choir Evolution which has higher stats on everything besides the Armor which is 100 points lower. Both its Beam Saber and Beam Rifle are also extremely powerful at 2400 and 2300 Power respectively. The other unit gained is the Hi-Nu Gundam and this Mech is also extremely powerful with its signature move being the Fin Funnel which is more powerful them regular Funnels. The Hi-Nu Gundam is also notorious in this game as by the time Real Robot Battle Line launched for the PS1, no game similar to it like the more well known Super Robot Wars actually had the Hi-Nu Gundam available as a playable unit and it wouldnt be available in Super Robot Wars for quite a few years later actually. Once i setup everyone in their respective units and equip the best parts available to everyone, i max out on defensive upgrades on the Drumlos so i pretty much have 3 maxed out units on HP, Armor and Mobility which is the 3 important stats to max out first and nearly max out the Bilbine as well. Going back to the Hi-Nu Gundam, this is one of the few units that cannot be piloted by the Original characters. Also depending on which characters is set to pilot the Hi-Nu Gundam, they will not be able to use the Fin Funnel and the attack will be greyed out as it’s a plot device of the Gundam series that only Newtypes can control the Funnels but Real Robot Battle Line goes abit further with this and only actually allows the protagonists to be capable of using Funnels with the ones available in the party being Amuro and Kamille. As always i will detail everything also in the comments.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
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Playthrough of Real Robot Battle Line Poseidal Route for the PS1 part 15. In this part i take on the Friendly Army map after making sure both Musica and Amuro are setup correctly. This will be the last map where Musica and Amuro will be alone. At first this map looks very tame with the enemies only consisting of a few Generic Pilots on Core Boosters but as the turns goes on things will start to change. On the 2nd turn a group of Desert Zakus will come in as enemy reinforcements and on the 3rd turn, a bigger enemy reinforcement will come with more Desert Zakus and Barzams however, this time around a Commander is within their ranks with none other them Four Murasame piloting the dreaded Psyco Gundam. The Psyco Gundam is one of the most powerful Units in the game especially in the hands of the player compared to the CPU as it has the most abusable Map weapon in the game with its Mega Diffusion Particle Cannon and thanks to the Psyco Gundam amazing Energy reserves, it can use it quite a few times. The Psyco Gundam also has an ungodly amount of Armor with its base Armor being a whopping 2400 making it extremely Tanky and of course it has its signature I-Field as an ability in the game which grants a Barrier against Beam negating up to 1500 damage and thanks to its ungodly Armor, Beam attacks will pretty much never go through unless a powerful Beam attack gets a critical hit as a weaker one wont do anything. Amuro can take advantage of the enemies spawning in this turn if you place him in a strategic point to basically spawn camp some of them with its Hyper Mega Launcher. Finally on the 4th turn the rest of your party will finally come back but do keep in mind that all characters will come in on pre-determined units regardless of how you setup them previously so some of them will be on subpar units like Riml piloting the Dana O’Shee and Ryu piloting the freaking Core Fighter that will basically get destroyed by anything so its best to move them FAAAAAR away from the opposition. Show Zama will be the man to deal with everything here while Georgie can assist. I make sure to finish off the Psyco Gundam while the Good Luck Spirit command from Cham is active for that sweet extra money. After this map is over you get a couple of new Mechs with one of them being an upgraded version of Musica’s Choir Demonic called the Choir Evolution which has higher stats on everything besides the Armor which is 100 points lower. Both its Beam Saber and Beam Rifle are also extremely powerful at 2400 and 2300 Power respectively. The other unit gained is the Hi-Nu Gundam and this Mech is also extremely powerful with its signature move being the Fin Funnel which is more powerful them regular Funnels. The Hi-Nu Gundam is also notorious in this game as by the time Real Robot Battle Line launched for the PS1, no game similar to it like the more well known Super Robot Wars actually had the Hi-Nu Gundam available as a playable unit and it wouldnt be available in Super Robot Wars for quite a few years later actually. Once i setup everyone in their respective units and equip the best parts available to everyone, i max out on defensive upgrades on the Drumlos so i pretty much have 3 maxed out units on HP, Armor and Mobility which is the 3 important stats to max out first and nearly max out the Bilbine as well. Going back to the Hi-Nu Gundam, this is one of the few units that cannot be piloted by the Original characters. Also depending on which characters is set to pilot the Hi-Nu Gundam, they will not be able to use the Fin Funnel and the attack will be greyed out as it’s a plot device of the Gundam series that only Newtypes can control the Funnels but Real Robot Battle Line goes abit further with this and only actually allows the protagonists to be capable of using Funnels with the ones available in the party being Amuro and Kamille. As always i will detail everything also in the comments.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
If you enjoy the contents of my channel as much as how much i love making then, don't forget to like,share,subscribe,turn on the bells of notification and most importantly, have fun!
➡️Link to subscription: youtube.com/channel/UCcVChpLOprbQw_jrJpBbXzA










