Real Robot Battle Line (PS1) Playthrough - Part 6 - Insurgent (Roche Route/Perfect) @Rugalbernstein777
Real Robot Battle Line (PS1) Playthrough - Part 6 - Insurgent (Roche Route/Perfect)  @Rugalbernstein777
Uploaded June 2026 | Updated September 2026, 2 weeks ago
Playthrough of Real Robot Battle Line Roche Route for the PS1 part 6. In this part i will be taking on the Insurgent Map after making sure everyone is setup correctly. Like i always do in this Map, i choose the first option dialogue during the cutscene for the free 10000$ however as i start the map, i noticed that i forgot to equip a part on Amuro’s Gundam MK II which is a simply a repair unit just in case so i reload and equip it then quickly start the map again. As a reminder of this map, the enemies here are Generic Pilots on Bal-Buds and some Graeas with the Commanders being Gavlet Gablae in the Bat-Shu and Chai Char in his Black Bal-Bud (remember that if Hassha is not in your party then he will replace Chai Char and stay in front) and as for the player, Daba’s Crew will temporary join in this map with Amu being available or not depending if you didn’t stop for her or you did in which case she wont be alongside Daba. The strategies that i use for this map will be similar to the one i used in my “Extra Routes” run where i ditch Hassha for Amuro and instead make Kai use the Good Luck Command as he learns it at level 10 which he will get to easily by hitting Chai Char once. However the difference this time around is that Musica’s Choir Demonic has maxed out Mobility and Armor so she can rush into the enemies and they will have extreme difficulty hitting her and if they do, it wont do that much damage because 2700 Armor at this point in the game is just too much for the enemies. Because the Commanders are way higher leveled, Kai will have trouble hitting them even from the back so to abuse his Good Luck command i am forced to inbattle savescum until he gets the hit and unlike the first run, none of the characters were in trouble in the HP department and i was out of Spirit Points in general for Healing purposes so the Repair Units that i had equipped as a failsafe was overkill. Once this map is over, i was able to amass enough Money to max out the Choir Demonic’s HP and even do a Mobility upgrade in the Gun Cannons once so now Musica is set for the rest of the game and while its moveset is basic, the Choir Demonic can be used for the whole game thanks to its very high Armor and Mobility values. She is the main character afterall and while she is not the best pilot in the game , her Mech is deceptively good and with the route changes in this run shifting the party around eventually, Upgrading Musica is the logical choice as she is pretty much always in the party one way or another. As always i will be detailing everything in the comments as well.

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Real Robot Battle Line (PS1) Playthrough - Part 6 - Insurgent (Roche Route/Perfect)

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