Uploaded June 2021 | Updated September 2026, 14 minutes ago
There's a lot going on here and maybe I'll type up some more details later, but the main idea of this strategy is dealing with the archers while also not spawning JJ by killing 5+ enemies. The main idiot that used to give me trouble was the archer after grabbing the key card, but the shots before entering opening the door by the ladder will usually either get him to jump down or to aggro if he's at the top of the ladder. Quite a bit of randomness in a few spots with enemy placement, but this strat safely deals with almost all possibilities.
There's a lot going on here and maybe I'll type up some more details later, but the main idea of this strategy is dealing with the archers while also not spawning JJ by killing 5+ enemies. The main idiot that used to give me trouble was the archer after grabbing the key card, but the shots before entering opening the door by the ladder will usually either get him to jump down or to aggro if he's at the top of the ladder. Quite a bit of randomness in a few spots with enemy placement, but this strat safely deals with almost all possibilities.
![[ER] Godskin infinite sleep chain with Sword of St. Trina (improved strat)
Alright, this is definitely more consistent than the last version, and this will definitely let you chain these sleeps indefinitely. The godskins will reach max sleep resistance after the 4th sleep, so this can keep going if you are just one on one. Also note that this was done with a +0 sword, so this is much more viable with a few upgrades. [ER] Godskin infinite sleep chain with Sword of St. Trina (improved strat)](https://i.ytimg.com/vi/dmoUAMFDyMs/mqdefault.jpg)
![Sekiro Guardian Ape Insane Mode no hits [NG+7, 1ATK/no skills Charmless+Demon Bell]
If youd like to watch me do Sekiro, Hollow Knight, and RE4 no hit runs live, come follow me at https://www.twitch.tv/spiral_out !
This fight is incredibly irritating, and its mostly because landing all (or almost all) the Sabimaru combo hits is REALLY important, otherwise youre going to get smacked or will have to use several more emblems to poison. The trick (which I screwed up on several times, lol) is to get 6 thrusts and 2 jumping R1, then to punish either a slam whiff, the poop throw, or the rolling tantrum attack with the sabimaru combo (R2+R1+R2x4+R1). The final R2 should poison (only takes 4 emblems), and the final R1 should completely knock him out of stun, allowing you to start over. Sekiro Guardian Ape Insane Mode no hits [NG+7, 1ATK/no skills Charmless+Demon Bell]](https://i.ytimg.com/vi/e2kWcVnQi1o/mqdefault.jpg)





![[DS3] Abyss Watchers SL1 +0 no hits
[DS3] Abyss Watchers SL1 +0 no hits [DS3] Abyss Watchers SL1 +0 no hits](https://i.ytimg.com/vi/fI1OAekYil4/mqdefault.jpg)

![[GoW] Olrun Level 1 GMGoW No Damage
If youre wondering why I start off just using regular R1 combos with the blades instead of the much stronger stance shift combos, its to make sure that I get the blades to full immolation level. For some reason, the immolation meter drops like a rock when you do the heavy stance shift combo, and I can go the entire fight without filling the meter if I dont do R1s. It was definitely worth it, as I got 5 burns off on Olrun by the end of the fight. [GoW] Olrun Level 1 GMGoW No Damage](https://i.ytimg.com/vi/fnY6P26Vs0c/mqdefault.jpg)
