Uploaded September 2024 | Updated September 2026, 1 day ago
For context it's probably best to watch my other video first, and read its description: youtu.be/7Hs-HN1UCuQ
TPLS TSR v3.1 adds an optional feature whereby Bad Rayman's fist can be set to collide with Rayman, and kill him, just as if he had touched Bad Rayman's body. From a lore perspective, it makes sense, and as I demonstrate here, it doesn't really make the level that much harder…
This behaviour was (at some point) *intended by the developers*, as they specifically used the same collision function for Bad Rayman and his fist. What is not clear to me is whether they deliberately disabled collision on the fist, or just never got around to implementing this feature properly…
Again, this was recorded with DOSBOX-X v2024.07.01 and edited with OpenShot v3.2.1
For context it's probably best to watch my other video first, and read its description: youtu.be/7Hs-HN1UCuQ
TPLS TSR v3.1 adds an optional feature whereby Bad Rayman's fist can be set to collide with Rayman, and kill him, just as if he had touched Bad Rayman's body. From a lore perspective, it makes sense, and as I demonstrate here, it doesn't really make the level that much harder…
This behaviour was (at some point) *intended by the developers*, as they specifically used the same collision function for Bad Rayman and his fist. What is not clear to me is whether they deliberately disabled collision on the fist, or just never got around to implementing this feature properly…
Again, this was recorded with DOSBOX-X v2024.07.01 and edited with OpenShot v3.2.1










