Uploaded April 2020 | Updated September 2026, 2 weeks ago
This video is a Marxist look at the popular mobile MMORPG "Raid: Shadow legends". I interpret the story mode and the themes in it in a Marxist way and attempt to somehow make a coherent video for April 1st. Obviously this is ridiculous but remember that this is technically a joke so you cannot complain about anything I did! I explain the story mode of Raid: Shaow legends in it's entirety and make a few jokes along the way all while attempting to explain different scenes using Marxism. From the castle of Kerok to the battle at Godfreys crossing, I explain everything in the story and put it into a Marxist perspective. The deep and intricate themes of this game are hidden no more after you have watched this video!
Subreddit: reddit.com/r/viki1999
Patreon: patreon.com/viki1999
Twitter: twitter.com/Viki1999Yt
Transcript:
This video is not sponsored by Raid: Shadow legends. My channel is too small for that. Please like and share so I may shill for big corporations in the future!
Raid: Shadow legends is a mobile MMORPG which has gained fame from memes and sponsoring all of youtube. Though apparently they don’t do that. Whatever. The story of Raid: Shadow legends is deep and intricate so I have decided to do a Marxist analysis of it.
Our story starts with four heroes in a dungeon. They are trying to find something… I think, it’s not too clear. This represents what in his early works Marx would have referred to as a “tutorial level” at the end of which they all die. A woman known as the Arbiter says she can revive one of them and makes you choose.
Of course all of them have only spoken one line so far so you may be unsure which one would be best to be your character to experience the story line through. After all choosing your character is a fundamental part of any RPG. Not to worry because no matter who you pick the story is always the same, your character doesn’t even show up in the cut scenes. This is supposed to represent the futility of choice in a capitalist system. While you may buy different products the fact of the matter is that your choice in product has no influence on the conditions of production much like how your choice in character has no influence on the cutscenes or story.
We then learn that Aravia and Kaerok are at war. What is Aravia? What is Kearok? Well, nobody knows. The cutscenes are very bad at conveying information to the player. From context I assume that Kaerok and Aravia are countries we learn that they used to be allied. The reason for the war is King Tayba, which country is he the king of? I don’t know, I am improvising and the game won’t tell you for another 5 chapters. This is sort of a theme with this game. It uses many made up words in quick succession without explaining any of them.
But I will, Tayba is the king of Kaerok. He used to be a good king but now he forces his people to pay a lot in tax and started a war with Aravia. The Arbiter assumes that he was consumed by the shadow, whatever that means, so our job it to deal with that. How? The game does not tell. I think this represents lack of information given to people who are at the lower ends of hierarchies. We are supposed to follow the word of the Arbiter without question despite the fact that we don’t even know who the Arbiter is.
Halt the press! There actually is one line explaining what she is! She is the guardian of teleria! I don’t know what that means or what teleria is but she is the guardian of it!
Anyway, after the arbiter orders it we storm the castle and after killing enemies 4 versus 4 in a series of rooms and defeating a boss we see that the king is not there. After a bit of torture his dying soldiers tell us that the king has allied with Siroth, that’s the god of darkness and ultimate bad guy.
Also, we learn that the king hasn’t been there for months and that he is in a camp somewhere along the front. This represents the fact that citizens of a country can never be too sure about what their leaders are up to. You may think Trump is working on a Covid-19 bill right now, but he may just be out Golfing instead. You can never know, and the game tries to make us aware of that.
Then we need to go through Arnoc, the neighbouring city, we learn that it is not safe to pass through so we go through the sewers and kill everyone we meet. After killing enemies 4 versus 4 in a series of sewers and defeating a boss we meet the messenger who brought the messages from the king to the capital. Quite a coincidence but whatever. He tells us that there is no camp and that he got the messages from Narbuk instead.
This represents…like fake news and sensationalist press? While we assumed that there was a camp this was actually a politically motivated lie. We continue on to Narbuk, which is yet another city. It has a temple which used to pray to Lumaya who is the good one but now prays to Siroth, the bad guy.
This video is a Marxist look at the popular mobile MMORPG "Raid: Shadow legends". I interpret the story mode and the themes in it in a Marxist way and attempt to somehow make a coherent video for April 1st. Obviously this is ridiculous but remember that this is technically a joke so you cannot complain about anything I did! I explain the story mode of Raid: Shaow legends in it's entirety and make a few jokes along the way all while attempting to explain different scenes using Marxism. From the castle of Kerok to the battle at Godfreys crossing, I explain everything in the story and put it into a Marxist perspective. The deep and intricate themes of this game are hidden no more after you have watched this video!
Subreddit: reddit.com/r/viki1999
Patreon: patreon.com/viki1999
Twitter: twitter.com/Viki1999Yt
Transcript:
This video is not sponsored by Raid: Shadow legends. My channel is too small for that. Please like and share so I may shill for big corporations in the future!
Raid: Shadow legends is a mobile MMORPG which has gained fame from memes and sponsoring all of youtube. Though apparently they don’t do that. Whatever. The story of Raid: Shadow legends is deep and intricate so I have decided to do a Marxist analysis of it.
Our story starts with four heroes in a dungeon. They are trying to find something… I think, it’s not too clear. This represents what in his early works Marx would have referred to as a “tutorial level” at the end of which they all die. A woman known as the Arbiter says she can revive one of them and makes you choose.
Of course all of them have only spoken one line so far so you may be unsure which one would be best to be your character to experience the story line through. After all choosing your character is a fundamental part of any RPG. Not to worry because no matter who you pick the story is always the same, your character doesn’t even show up in the cut scenes. This is supposed to represent the futility of choice in a capitalist system. While you may buy different products the fact of the matter is that your choice in product has no influence on the conditions of production much like how your choice in character has no influence on the cutscenes or story.
We then learn that Aravia and Kaerok are at war. What is Aravia? What is Kearok? Well, nobody knows. The cutscenes are very bad at conveying information to the player. From context I assume that Kaerok and Aravia are countries we learn that they used to be allied. The reason for the war is King Tayba, which country is he the king of? I don’t know, I am improvising and the game won’t tell you for another 5 chapters. This is sort of a theme with this game. It uses many made up words in quick succession without explaining any of them.
But I will, Tayba is the king of Kaerok. He used to be a good king but now he forces his people to pay a lot in tax and started a war with Aravia. The Arbiter assumes that he was consumed by the shadow, whatever that means, so our job it to deal with that. How? The game does not tell. I think this represents lack of information given to people who are at the lower ends of hierarchies. We are supposed to follow the word of the Arbiter without question despite the fact that we don’t even know who the Arbiter is.
Halt the press! There actually is one line explaining what she is! She is the guardian of teleria! I don’t know what that means or what teleria is but she is the guardian of it!
Anyway, after the arbiter orders it we storm the castle and after killing enemies 4 versus 4 in a series of rooms and defeating a boss we see that the king is not there. After a bit of torture his dying soldiers tell us that the king has allied with Siroth, that’s the god of darkness and ultimate bad guy.
Also, we learn that the king hasn’t been there for months and that he is in a camp somewhere along the front. This represents the fact that citizens of a country can never be too sure about what their leaders are up to. You may think Trump is working on a Covid-19 bill right now, but he may just be out Golfing instead. You can never know, and the game tries to make us aware of that.
Then we need to go through Arnoc, the neighbouring city, we learn that it is not safe to pass through so we go through the sewers and kill everyone we meet. After killing enemies 4 versus 4 in a series of sewers and defeating a boss we meet the messenger who brought the messages from the king to the capital. Quite a coincidence but whatever. He tells us that there is no camp and that he got the messages from Narbuk instead.
This represents…like fake news and sensationalist press? While we assumed that there was a camp this was actually a politically motivated lie. We continue on to Narbuk, which is yet another city. It has a temple which used to pray to Lumaya who is the good one but now prays to Siroth, the bad guy.









