Uploaded December 2023 | Updated September 2026, 3 weeks ago
Composer: Sonic Mayhem
00:00 - 01. Pressure Point
03:02 - 02. Quad Machine
06:37 - 03. Kill Ratio
09:10 - 04. ETF
12:04 - 05. March Of The Stroggs
14:56 - 06. Stealth Frag
17:54 - 07. Operation Overlord
21:24 - 08. Big Gun
24:28 - 09. Gravity Well
27:03 - 10. Counter Attack
30:14 - 11. Descent Into Cerberon
32:50 - 12. The Underworld
35:25 - 13. Crashed Up Again
38:21 - 14. Adrenaline Junkie
41:13 - 15. Rage
43:31 - 16. Complex 13
46:29 - 17. Pressure Point Huh Again?
48:55 - 18. Ground Zero
I was always a fan of the Quake 2 and Quake 3 soundtracks by Sonic Mayhem and tried to make them even better by remastering everything from scratch. The tracks had quite a lot of clicks and mixing errors in between them but everything was cleared up with iZotope RX. Quake 3 also has two extra tracks not usually found on the OST. One based on a Quake 3 gamerip exclusive track and another being only present in the Dreamcast port of the original Quake. Also these soundtracks only focus on the Sonic Mayhem compositions.
Composer: Sonic Mayhem
00:00 - 01. Pressure Point
03:02 - 02. Quad Machine
06:37 - 03. Kill Ratio
09:10 - 04. ETF
12:04 - 05. March Of The Stroggs
14:56 - 06. Stealth Frag
17:54 - 07. Operation Overlord
21:24 - 08. Big Gun
24:28 - 09. Gravity Well
27:03 - 10. Counter Attack
30:14 - 11. Descent Into Cerberon
32:50 - 12. The Underworld
35:25 - 13. Crashed Up Again
38:21 - 14. Adrenaline Junkie
41:13 - 15. Rage
43:31 - 16. Complex 13
46:29 - 17. Pressure Point Huh Again?
48:55 - 18. Ground Zero
I was always a fan of the Quake 2 and Quake 3 soundtracks by Sonic Mayhem and tried to make them even better by remastering everything from scratch. The tracks had quite a lot of clicks and mixing errors in between them but everything was cleared up with iZotope RX. Quake 3 also has two extra tracks not usually found on the OST. One based on a Quake 3 gamerip exclusive track and another being only present in the Dreamcast port of the original Quake. Also these soundtracks only focus on the Sonic Mayhem compositions.


![Sigil (Re-Engineered Soundtrack) [SCVA SC-55]
Composer: James Paddock
00:00 - 01. Lands Of Ire
00:18 - 02. Hate Machine
02:17 - 03. You Aint The Boss O Me
04:13 - 04. Quell The Beast
07:36 - 05. Riot Squadron
10:28 - 06. Big Guns
12:30 - 07. Alice
15:26 - 08. Besieged City
18:05 - 09. Watching You
23:43 - 10. Easel
28:06 - 11. Adrenaline In The Blood
These are all new releases. This time around I tackled PC games with Midi GM soundtracks from the mid 90s. I did these over a couple of months though I already looked before that into the topic since I first needed to figure out a process that makes it possible to render HQ audio because that Roland SCVA 1.16 VST was really picky about the DAW and most didnt work but FL Studio worked fine in combination with loopMIDI.
I usually tracked down the original MIDIs and avoided mus conversions as much as possible for instrument and BPM accuracy. This is why you might notice a few little differences in comparison to other renders since the Doom renders are based on the leaked Doom source code which still had the original Bobby Prince midi compositions rather than mus. They still had their Roland GS extensions intact for example.
After getting all the MIDI files I mostly rendered all channels one by one so that I can do more precise cleaning and mixing. The Bobby Prince and Lee Jackson compositions were most of the time left as is since they were composed on Roland and sounded right to me. Heretic and Hexen were highly reworked though and the mixing might be quite different from what you are used to since I really wasnt happy with the instrument balance and I tried to make clean balanced mixes with every detail audible and a clean soundstage. The James Paddock compositions were only slightly reworked since they were usually fine with the soundfont.
What was made completely different is Descent though. This is because there wasnt really a way to render the midis directly due to them being hmi files and some of the MIDI information and samples coming straight from the games code. Therefore I setup Dosbox and recorded the MIDI output and then did the mastering. In this case I also included the Redbook audio as bonus which I declicked and remastered too.
All renders and masters were saved as 96khz 24bit though it should be said that the majority of the SCVA samples seem to be 16khz. Sigil (Re-Engineered Soundtrack) [SCVA SC-55]](https://i.ytimg.com/vi/jrABEfuKUuI/mqdefault.jpg)



![Pokémon Emerald (Re-Engineered Soundtrack) [XQ AGBPlay]
Composers: Junichi Masuda, Go Ichinose, Morikazu Aoki, Hitomi Sato
00:00 - 01. Opening Movie: Setting Out On A Journey In The Hoenn Region
00:35 - 02. Opening Movie: Double Battles
00:51 - 03. Title Screen: Main Theme
02:32 - 04. Introductions
04:19 - 05. Littleroot Town
06:17 - 06. Birch Pokémon Lab
07:24 - 07. May
08:38 - 08. H-Help Me!
09:02 - 09. Battle! (Wild Pokémon)
10:44 - 10. Victory! (Wild Pokémon)
11:23 - 11. Route 101
12:41 - 12. Oldale Town
14:08 - 13. Pokémon Center
15:34 - 14. Trainers Eyes Meet (Youngster)
16:13 - 15. Trainers Eyes Meet (Lass)
16:47 - 16. Battle! (Trainer)
19:45 - 17. Victory! (Trainer)
20:25 - 18. Petalburg City
21:38 - 19. Hurry Along
22:36 - 20. Route 104
24:05 - 21. Petalburg Woods
25:36 - 22. Team Aqua Appears!
26:45 - 23. Battle! (Team Aqua Team Magma)
30:05 - 24. Victory! (Team Aqua Team Magma)
30:32 - 25. Rustboro City
32:43 - 26. Trainers School
34:08 - 27. Crossing The Sea
35:13 - 28. Dewford Town
37:36 - 29. Trainers Eyes Meet (Tuber♀)
38:15 - 30. Slateport City
41:08 - 31. Oceanic Museum
43:43 - 32. Route 110
45:06 - 33. Cycling
46:55 - 34. Game Corner
49:25 - 35. Reel Time
49:59 - 36. Verdanturf Town
51:41 - 37. Route 113
54:06 - 38. Trainers Eyes Meet (Twins)
54:34 - 39. Fallarbor Town
56:31 - 40. Cable Car
56:44 - 41. Mt. Chimney
59:58 - 42. Trainers Eyes Meet (Hiker)
1:00:40 - 43. Route 111
1:02:12 - 44. Pokémon Gym
1:03:29 - 45. Battle! (Gym Leader)
1:05:59 - 46. Victory! (Gym Leader)
1:07:38 - 47. Surf
1:10:10 - 48. Route 119
1:12:30 - 49. Fortree City
1:13:43 - 50. Route 120
1:15:48 - 51. Trainers Eyes Meet (Interviewers)
1:16:15 - 52. Safari Zone
1:17:06 - 53. Trainers Eyes Meet (Gentleman)
1:17:51 - 54. Lilycove City
1:19:53 - 55. Museum
1:23:00 - 56. Brendan
1:24:14 - 57. Battle! (Brendan May)
1:26:54 - 58. Evolution
1:27:32 - 59. Poké Mart
1:29:06 - 60. Mt. Pyre
1:31:02 - 61. Trainers Eyes Meet (Psychic)
1:31:40 - 62. Trainers Eyes Meet (Hex Maniac)
1:32:29 - 63. Mt. Pyre Exterior
1:35:03 - 64. Hideout
1:36:34 - 65. Team Magma Appears!
1:37:26 - 66. Battle! (Team Aqua Team Magma Leaders)
1:39:42 - 67. The Super-Ancient Pokémon Awaken!
1:39:54 - 68. Drought
1:40:53 - 69. Heavy Rain
1:42:15 - 70. Dive
1:44:53 - 71. Sootopolis City
1:46:51 - 72. Cave Of Origin
1:48:28 - 73. Battle! (Super-Ancient Pokémon)
1:50:07 - 74. Trainers Eyes Meet (Swimmer♀)
1:50:39 - 75. Ever Grande City
1:52:57 - 76. Contest Lobby
1:54:11 - 77. Pokémon Contest!
1:55:44 - 78. Results Announcement
1:56:24 - 79. Contest Winner
1:56:54 - 80. Sealed Chamber
1:58:16 - 81. Battle! (Regirock Regice Registeel)
2:00:07 - 82. The Trick House
2:01:43 - 83. Abandoned Ship
2:03:11 - 84. Battle Tower
2:04:40 - 85. Victory Road
2:06:29 - 86. Trainers Eyes Meet (Cooltrainer)
2:07:37 - 87. The Elite Four Appear!
2:08:31 - 88. Battle! (Elite Four)
2:10:33 - 89. Champion Wallace
2:11:40 - 90. Battle! (Wallace)
2:13:50 - 91. Victory! (Wallace)
2:15:02 - 92. Room Of Glory
2:16:20 - 93. The Hall Of Fame
2:17:41 - 94. Ending Theme
2:20:34 - 95. The End
2:22:27 - 96. Rayquaza Appears!
2:22:54 - 97. Battle Frontier
2:24:27 - 98. Battle Frontier Tower
2:26:16 - 99. Battle Factory
2:28:33 - 100. Battle Arena
2:30:03 - 101. Battle Dome
2:31:40 - 102. Battle Pike
2:33:37 - 103. Battle Palace
2:36:01 - 104. Battle Pyramid
2:38:34 - 105. Battle Pyramid Summit
2:39:05 - 106. Battle! (Frontier Brain)
2:42:18 - 107. Battle! (Mew)
This release originally used the sources from Ipatix but I completely replaced them with my own renders that use a more recent AGBPlay version, higher quality resampling method, 24Bit audio, custom made improved loops and fade outs, custom volume balancing and many fixed clipping and mixing issues. Pokémon Emerald (Re-Engineered Soundtrack) [XQ AGBPlay]](https://i.ytimg.com/vi/mHMiW31u8Rk/mqdefault.jpg)


![Digimon Adventure (Original Soundtrack) [Remaster]
Composer: Takanori Arisawa
00:00 - 01. Recap (Digimon Adventure)
00:31 - 02. Episode Title (Digimon Adventure)
00:41 - 03. Adventurer (Tais Theme)
03:20 - 04. We Are Digimon!
04:50 - 05. Reunion
06:16 - 06. Bad Omen
07:35 - 07. Attack!
08:52 - 08. Straight From The Heart (Soras Theme)
10:40 - 09. Growing Anxiety
11:53 - 10. Dark Shadow
13:17 - 11. Sweet Innocence (Mimis Theme)
14:38 - 12. We Are Always... (In Trouble)
15:45 - 13. Wonderland
16:47 - 14. Blue Faith (Joes Theme)
17:58 - 15. Dark Conspiracy
19:14 - 16. Nightmare
20:31 - 17. Digital Itch! (Izzys Theme)
22:03 - 18. Looming Shiver
23:16 - 19. Run Like The Wind (Matts Theme)
24:55 - 20. Despair
26:16 - 21. As Time Passes...
27:53 - 22. Showdown
28:59 - 23. Little Luminance (T.K.s Theme)
30:25 - 24. State Of Emergency
31:57 - 25. Sorrow
33:47 - 26. Happy End
35:02 - 27. Eyecatch (Digimon Adventure)
35:12 - 28. Come On, Lets Go!
37:24 - 29. Adventurer 2 (Tais Theme)
38:49 - 30. Strike The Enemy
40:05 - 31. Fearful Footsteps
41:24 - 32. Emergence Of Evil
42:36 - 33. Blue Faith 2 (Joes Theme)
43:51 - 34. I Am Etemon!
44:02 - 35. Love Serenade (Etemons Theme)
45:43 - 36. Time For A Battle
47:35 - 37. Theme Of Virtue
49:01 - 38. Straight From The Heart 2 (Soras Theme)
50:25 - 39. Awakening From The Darkness (Myotismons Theme)
52:04 - 40. Boléro (Toei Anime Fair Version)
54:32 - 41. Why Are There Tears?
55:44 - 42. Tranquillity
57:07 - 43. New Enemies
58:40 - 44. Digital Itch! 2 (Izzys Theme)
1:00:18 - 45. Sentimental Feelings
1:01:34 - 46. Theme Of Evil
1:03:29 - 47. Run Like The Wind 2 (Matts Theme)
1:04:34 - 48. Twilight
1:06:03 - 49. Friendship
1:07:32 - 50. Little Luminance 2 (T.K.s Theme)
1:08:53 - 51. Sweet Innocence 2 (Mimis Theme)
1:10:00 - 52. Fight To The Death
1:11:34 - 53. Holy Light (Karis Theme)
1:14:46 - 54. Towards Tomorrow
1:15:48 - 55. Theme Of Virtue 2
1:16:50 - 56. Preview (Digimon Adventure)
Some time ago I started to remaster and re-compile all of the Digimon classic soundtracks. Classic means the first four seasons.
All the music is sourced from the official Japan only CDs. For some reason they were never released outside of Japan and only exist with Japanese titles. I tried to professionaly translate all of the titles which was more difficult as it sounds since some things just dont make much sense 1:1 in English but I also didnt want to lose the meaning or sense of the original titles. I also decided to use the English names of the kids and Digimon. Aside of that I declipped and declicked every single track and made custom cover art.
I should also mention that these Original Soundtrack releases ONLY focus on the BGM score which was almost completely composed by Takanori Arisawa. I did however make another best of compilation that focuses on the vocal songs. This best of compilation features all the openings, digi-evolution themes, other songs and more such as ending themes aswell as some of the hit parade songs. But not only that, I actually even did a German best of. Germany basically made own cover songs mostly based on the Japan originals but there are even completely new songs.
Here are my release changes at a glance:
- Re-Compiled all soundtracks based on the Japanese OST CDs
- Includes both the series AND movies/OVAs OSTs
- Translated all titles professionally into English
- Declipped and declicked everything
- Selfmade cover artworks made from scratch
- Vocal tracks were omitted but are on an own best of compilation which is not on YouTube Digimon Adventure (Original Soundtrack) [Remaster]](https://i.ytimg.com/vi/mqaxXA9I1ZI/mqdefault.jpg)
