Uploaded November 2021 | Updated September 2026, 3 weeks ago
Composer: Bill Brown
00:00 - 01. Opening
02:52 - 02. Return To Castle Wolfenstein
06:06 - 03. Headquarters Briefing
07:13 - 04. Escaping Castle Wolfenstein
09:08 - 05. Graveyard
10:40 - 06. The Silent Town
12:57 - 07. Halt!
14:32 - 08. The Undead
16:07 - 09. The Secret Base
18:38 - 10. Mission
21:31 - 11. Base Alarm
23:46 - 12. SS Elite Guard Assault
27:14 - 13. Second Briefing
28:10 - 14. X-Labs
29:40 - 15. The Cave
31:08 - 16. War
32:27 - 17. Assassination
35:40 - 18. Un-Natural
36:46 - 19. The Ville
40:14 - 20. Arena
41:43 - 21. Action!
44:12 - 22. Operation Resurrection
45:17 - 23. Undercover
46:15 - 24. Military Suspense
47:58 - 25. Dark Guard Suite
This is the whole Wolfenstein RTCW soundtrack also including console port exclusive tracks aswell as Bill Brown's released tracks and cues, which were sometimes mixed into the main tracks to give them a different sequence or ending. Also almost all tracks are based on the PS2 version, since the PS2 has 44khz tracks while the PC and Xbox versions only have 22khz ones. The PS2 versions sound notably better and richer in comparison. I think this is the most complete and highest quality version of the soundtrack possible as of now. Track titles were mostly sourced from community titles but some were also made up by me. Track 1-21 are the main tracks that were already in the first PC version. Track 22 and 24 are PS2 exclusive tracks. Track 23 is a unused b-side track released by Bill Brown as "Stealth" back in the day. Track 1 and 25 were also released by Bill Brown. Track 1 is the opening movie music without SFX and Track 25 Dark Guard Suite is basically a suite of some themes of the game. Also some tracks like "The Secret Base" do have Bill Brown's exclusive sequences as extra, which were only featured in his download release back in the day.
Composer: Bill Brown
00:00 - 01. Opening
02:52 - 02. Return To Castle Wolfenstein
06:06 - 03. Headquarters Briefing
07:13 - 04. Escaping Castle Wolfenstein
09:08 - 05. Graveyard
10:40 - 06. The Silent Town
12:57 - 07. Halt!
14:32 - 08. The Undead
16:07 - 09. The Secret Base
18:38 - 10. Mission
21:31 - 11. Base Alarm
23:46 - 12. SS Elite Guard Assault
27:14 - 13. Second Briefing
28:10 - 14. X-Labs
29:40 - 15. The Cave
31:08 - 16. War
32:27 - 17. Assassination
35:40 - 18. Un-Natural
36:46 - 19. The Ville
40:14 - 20. Arena
41:43 - 21. Action!
44:12 - 22. Operation Resurrection
45:17 - 23. Undercover
46:15 - 24. Military Suspense
47:58 - 25. Dark Guard Suite
This is the whole Wolfenstein RTCW soundtrack also including console port exclusive tracks aswell as Bill Brown's released tracks and cues, which were sometimes mixed into the main tracks to give them a different sequence or ending. Also almost all tracks are based on the PS2 version, since the PS2 has 44khz tracks while the PC and Xbox versions only have 22khz ones. The PS2 versions sound notably better and richer in comparison. I think this is the most complete and highest quality version of the soundtrack possible as of now. Track titles were mostly sourced from community titles but some were also made up by me. Track 1-21 are the main tracks that were already in the first PC version. Track 22 and 24 are PS2 exclusive tracks. Track 23 is a unused b-side track released by Bill Brown as "Stealth" back in the day. Track 1 and 25 were also released by Bill Brown. Track 1 is the opening movie music without SFX and Track 25 Dark Guard Suite is basically a suite of some themes of the game. Also some tracks like "The Secret Base" do have Bill Brown's exclusive sequences as extra, which were only featured in his download release back in the day.
![Sigil (Re-Engineered Soundtrack) [SCVA SC-55]
Composer: James Paddock
00:00 - 01. Lands Of Ire
00:18 - 02. Hate Machine
02:17 - 03. You Aint The Boss O Me
04:13 - 04. Quell The Beast
07:36 - 05. Riot Squadron
10:28 - 06. Big Guns
12:30 - 07. Alice
15:26 - 08. Besieged City
18:05 - 09. Watching You
23:43 - 10. Easel
28:06 - 11. Adrenaline In The Blood
These are all new releases. This time around I tackled PC games with Midi GM soundtracks from the mid 90s. I did these over a couple of months though I already looked before that into the topic since I first needed to figure out a process that makes it possible to render HQ audio because that Roland SCVA 1.16 VST was really picky about the DAW and most didnt work but FL Studio worked fine in combination with loopMIDI.
I usually tracked down the original MIDIs and avoided mus conversions as much as possible for instrument and BPM accuracy. This is why you might notice a few little differences in comparison to other renders since the Doom renders are based on the leaked Doom source code which still had the original Bobby Prince midi compositions rather than mus. They still had their Roland GS extensions intact for example.
After getting all the MIDI files I mostly rendered all channels one by one so that I can do more precise cleaning and mixing. The Bobby Prince and Lee Jackson compositions were most of the time left as is since they were composed on Roland and sounded right to me. Heretic and Hexen were highly reworked though and the mixing might be quite different from what you are used to since I really wasnt happy with the instrument balance and I tried to make clean balanced mixes with every detail audible and a clean soundstage. The James Paddock compositions were only slightly reworked since they were usually fine with the soundfont.
What was made completely different is Descent though. This is because there wasnt really a way to render the midis directly due to them being hmi files and some of the MIDI information and samples coming straight from the games code. Therefore I setup Dosbox and recorded the MIDI output and then did the mastering. In this case I also included the Redbook audio as bonus which I declicked and remastered too.
All renders and masters were saved as 96khz 24bit though it should be said that the majority of the SCVA samples seem to be 16khz. Sigil (Re-Engineered Soundtrack) [SCVA SC-55]](https://i.ytimg.com/vi/jrABEfuKUuI/mqdefault.jpg)



![Pokémon Emerald (Re-Engineered Soundtrack) [XQ AGBPlay]
Composers: Junichi Masuda, Go Ichinose, Morikazu Aoki, Hitomi Sato
00:00 - 01. Opening Movie: Setting Out On A Journey In The Hoenn Region
00:35 - 02. Opening Movie: Double Battles
00:51 - 03. Title Screen: Main Theme
02:32 - 04. Introductions
04:19 - 05. Littleroot Town
06:17 - 06. Birch Pokémon Lab
07:24 - 07. May
08:38 - 08. H-Help Me!
09:02 - 09. Battle! (Wild Pokémon)
10:44 - 10. Victory! (Wild Pokémon)
11:23 - 11. Route 101
12:41 - 12. Oldale Town
14:08 - 13. Pokémon Center
15:34 - 14. Trainers Eyes Meet (Youngster)
16:13 - 15. Trainers Eyes Meet (Lass)
16:47 - 16. Battle! (Trainer)
19:45 - 17. Victory! (Trainer)
20:25 - 18. Petalburg City
21:38 - 19. Hurry Along
22:36 - 20. Route 104
24:05 - 21. Petalburg Woods
25:36 - 22. Team Aqua Appears!
26:45 - 23. Battle! (Team Aqua Team Magma)
30:05 - 24. Victory! (Team Aqua Team Magma)
30:32 - 25. Rustboro City
32:43 - 26. Trainers School
34:08 - 27. Crossing The Sea
35:13 - 28. Dewford Town
37:36 - 29. Trainers Eyes Meet (Tuber♀)
38:15 - 30. Slateport City
41:08 - 31. Oceanic Museum
43:43 - 32. Route 110
45:06 - 33. Cycling
46:55 - 34. Game Corner
49:25 - 35. Reel Time
49:59 - 36. Verdanturf Town
51:41 - 37. Route 113
54:06 - 38. Trainers Eyes Meet (Twins)
54:34 - 39. Fallarbor Town
56:31 - 40. Cable Car
56:44 - 41. Mt. Chimney
59:58 - 42. Trainers Eyes Meet (Hiker)
1:00:40 - 43. Route 111
1:02:12 - 44. Pokémon Gym
1:03:29 - 45. Battle! (Gym Leader)
1:05:59 - 46. Victory! (Gym Leader)
1:07:38 - 47. Surf
1:10:10 - 48. Route 119
1:12:30 - 49. Fortree City
1:13:43 - 50. Route 120
1:15:48 - 51. Trainers Eyes Meet (Interviewers)
1:16:15 - 52. Safari Zone
1:17:06 - 53. Trainers Eyes Meet (Gentleman)
1:17:51 - 54. Lilycove City
1:19:53 - 55. Museum
1:23:00 - 56. Brendan
1:24:14 - 57. Battle! (Brendan May)
1:26:54 - 58. Evolution
1:27:32 - 59. Poké Mart
1:29:06 - 60. Mt. Pyre
1:31:02 - 61. Trainers Eyes Meet (Psychic)
1:31:40 - 62. Trainers Eyes Meet (Hex Maniac)
1:32:29 - 63. Mt. Pyre Exterior
1:35:03 - 64. Hideout
1:36:34 - 65. Team Magma Appears!
1:37:26 - 66. Battle! (Team Aqua Team Magma Leaders)
1:39:42 - 67. The Super-Ancient Pokémon Awaken!
1:39:54 - 68. Drought
1:40:53 - 69. Heavy Rain
1:42:15 - 70. Dive
1:44:53 - 71. Sootopolis City
1:46:51 - 72. Cave Of Origin
1:48:28 - 73. Battle! (Super-Ancient Pokémon)
1:50:07 - 74. Trainers Eyes Meet (Swimmer♀)
1:50:39 - 75. Ever Grande City
1:52:57 - 76. Contest Lobby
1:54:11 - 77. Pokémon Contest!
1:55:44 - 78. Results Announcement
1:56:24 - 79. Contest Winner
1:56:54 - 80. Sealed Chamber
1:58:16 - 81. Battle! (Regirock Regice Registeel)
2:00:07 - 82. The Trick House
2:01:43 - 83. Abandoned Ship
2:03:11 - 84. Battle Tower
2:04:40 - 85. Victory Road
2:06:29 - 86. Trainers Eyes Meet (Cooltrainer)
2:07:37 - 87. The Elite Four Appear!
2:08:31 - 88. Battle! (Elite Four)
2:10:33 - 89. Champion Wallace
2:11:40 - 90. Battle! (Wallace)
2:13:50 - 91. Victory! (Wallace)
2:15:02 - 92. Room Of Glory
2:16:20 - 93. The Hall Of Fame
2:17:41 - 94. Ending Theme
2:20:34 - 95. The End
2:22:27 - 96. Rayquaza Appears!
2:22:54 - 97. Battle Frontier
2:24:27 - 98. Battle Frontier Tower
2:26:16 - 99. Battle Factory
2:28:33 - 100. Battle Arena
2:30:03 - 101. Battle Dome
2:31:40 - 102. Battle Pike
2:33:37 - 103. Battle Palace
2:36:01 - 104. Battle Pyramid
2:38:34 - 105. Battle Pyramid Summit
2:39:05 - 106. Battle! (Frontier Brain)
2:42:18 - 107. Battle! (Mew)
This release originally used the sources from Ipatix but I completely replaced them with my own renders that use a more recent AGBPlay version, higher quality resampling method, 24Bit audio, custom made improved loops and fade outs, custom volume balancing and many fixed clipping and mixing issues. Pokémon Emerald (Re-Engineered Soundtrack) [XQ AGBPlay]](https://i.ytimg.com/vi/mHMiW31u8Rk/mqdefault.jpg)


![Digimon Adventure (Original Soundtrack) [Remaster]
Composer: Takanori Arisawa
00:00 - 01. Recap (Digimon Adventure)
00:31 - 02. Episode Title (Digimon Adventure)
00:41 - 03. Adventurer (Tais Theme)
03:20 - 04. We Are Digimon!
04:50 - 05. Reunion
06:16 - 06. Bad Omen
07:35 - 07. Attack!
08:52 - 08. Straight From The Heart (Soras Theme)
10:40 - 09. Growing Anxiety
11:53 - 10. Dark Shadow
13:17 - 11. Sweet Innocence (Mimis Theme)
14:38 - 12. We Are Always... (In Trouble)
15:45 - 13. Wonderland
16:47 - 14. Blue Faith (Joes Theme)
17:58 - 15. Dark Conspiracy
19:14 - 16. Nightmare
20:31 - 17. Digital Itch! (Izzys Theme)
22:03 - 18. Looming Shiver
23:16 - 19. Run Like The Wind (Matts Theme)
24:55 - 20. Despair
26:16 - 21. As Time Passes...
27:53 - 22. Showdown
28:59 - 23. Little Luminance (T.K.s Theme)
30:25 - 24. State Of Emergency
31:57 - 25. Sorrow
33:47 - 26. Happy End
35:02 - 27. Eyecatch (Digimon Adventure)
35:12 - 28. Come On, Lets Go!
37:24 - 29. Adventurer 2 (Tais Theme)
38:49 - 30. Strike The Enemy
40:05 - 31. Fearful Footsteps
41:24 - 32. Emergence Of Evil
42:36 - 33. Blue Faith 2 (Joes Theme)
43:51 - 34. I Am Etemon!
44:02 - 35. Love Serenade (Etemons Theme)
45:43 - 36. Time For A Battle
47:35 - 37. Theme Of Virtue
49:01 - 38. Straight From The Heart 2 (Soras Theme)
50:25 - 39. Awakening From The Darkness (Myotismons Theme)
52:04 - 40. Boléro (Toei Anime Fair Version)
54:32 - 41. Why Are There Tears?
55:44 - 42. Tranquillity
57:07 - 43. New Enemies
58:40 - 44. Digital Itch! 2 (Izzys Theme)
1:00:18 - 45. Sentimental Feelings
1:01:34 - 46. Theme Of Evil
1:03:29 - 47. Run Like The Wind 2 (Matts Theme)
1:04:34 - 48. Twilight
1:06:03 - 49. Friendship
1:07:32 - 50. Little Luminance 2 (T.K.s Theme)
1:08:53 - 51. Sweet Innocence 2 (Mimis Theme)
1:10:00 - 52. Fight To The Death
1:11:34 - 53. Holy Light (Karis Theme)
1:14:46 - 54. Towards Tomorrow
1:15:48 - 55. Theme Of Virtue 2
1:16:50 - 56. Preview (Digimon Adventure)
Some time ago I started to remaster and re-compile all of the Digimon classic soundtracks. Classic means the first four seasons.
All the music is sourced from the official Japan only CDs. For some reason they were never released outside of Japan and only exist with Japanese titles. I tried to professionaly translate all of the titles which was more difficult as it sounds since some things just dont make much sense 1:1 in English but I also didnt want to lose the meaning or sense of the original titles. I also decided to use the English names of the kids and Digimon. Aside of that I declipped and declicked every single track and made custom cover art.
I should also mention that these Original Soundtrack releases ONLY focus on the BGM score which was almost completely composed by Takanori Arisawa. I did however make another best of compilation that focuses on the vocal songs. This best of compilation features all the openings, digi-evolution themes, other songs and more such as ending themes aswell as some of the hit parade songs. But not only that, I actually even did a German best of. Germany basically made own cover songs mostly based on the Japan originals but there are even completely new songs.
Here are my release changes at a glance:
- Re-Compiled all soundtracks based on the Japanese OST CDs
- Includes both the series AND movies/OVAs OSTs
- Translated all titles professionally into English
- Declipped and declicked everything
- Selfmade cover artworks made from scratch
- Vocal tracks were omitted but are on an own best of compilation which is not on YouTube Digimon Adventure (Original Soundtrack) [Remaster]](https://i.ytimg.com/vi/mqaxXA9I1ZI/mqdefault.jpg)


![Crysis (Original Soundtrack) [Remastered & Expanded Special Edition]
Composer: Inon Zur
00:00 - Awakening
01:38 - By A Thread
03:08 - First Light
06:31 - Shotgun
09:38 - Only One Way In
12:08 - Sometimes You Win
13:52 - Covert Ops
17:22 - Infiltration
20:30 - Scavengers
24:04 - Knee Deep
26:42 - Stricklands March
29:34 - The Nexus
32:50 - Trespass
36:10 - Reactor
39:00 - Sometimes You Lose
40:40 - Loss Of Pressure
43:08 - Soldiers On The Storm
46:27 - Gaining Ground, Losing Time
49:22 - Undercurrent
52:28 - Legion
55:32 - Super Soldier
57:15 - Prophets Bridge
1:00:27 - Grave Danger
1:04:03 - Terminal
1:08:08 - Guardians
1:12:42 - Nanosuit Systems Engaged
1:15:15 - Terminus
1:18:17 - Pyrrhic Victory
Crysis has gotten a Original Soundtrack arrangement upgrade! Quite an expansive upgrade actually. I took the OST and remastered and upscaled it extensively. The official soundtrack was mostly based on lossy OGG files outside of a few action tracks. It was also heavily clipped and clicked but I did like the arrangements by Paul Taylor and therefore actually set out to make a few bonus tracks that I tried to arrange in the same way so that they fit seamlessly in. I basically only added compositions that were completely missing from the OST. The Nanosuit Combat Theme for example but also several other level and cutscene music. I made the OST only longer by like 15 mins since I didnt want to overdo it so I only included the most neccessary compositions as bonus tracks. They are also arranged with special sampling and fan service. But check it out yourself, its basically an alternative to my very extensive and long complete soundtrack. Crysis (Original Soundtrack) [Remastered & Expanded Special Edition]](https://i.ytimg.com/vi/o4RkL44iokE/mqdefault.jpg)