Pygame Platformer Part 17: Using Collision Masks @Kidscancode
Pygame Platformer Part 17: Using Collision Masks  @Kidscancode
Uploaded June 2016 | Updated September 2026, 2 weeks ago
In this video we'll learn how to used "pixel perfect" collisions to give us more accurate gameplay. If you've never worked with a collision mask before, this is the video for you!

In each video in this series, we'll add another feature to our platformer until we have a full game experience with graphics, animations, sound, and much more!

Code for this part:
github.com/kidscancode/pygame_tutorials/tree/master/platform/part%2017

If you like these videos please consider supporting me on Patreon: patreon.com/kidscancode

Other helpful links:
* Installing Python: kidscancode.org/python-install.html
* Installing Pygame: kidscancode.org/blog/2015/09/pygame_install
* Setting up Atom: youtube.com/watch?v=uve1tjVIQ6c&ab_channel=KidsCanCode
Pygame Platformer Part 17: Using Collision MasksGame Development 1-2: Working with SpritesSpace Rocks! Godot Tutorial Part 3Tile-based game Part 5: Player GraphicsGodot 101 - Part 5: Player-controlled SpriteCircle Jump: A Godot Mobile Game (Part 5)Procedural Generation in Godot: Dungeon Generation (part 1)Pygame Shmup Part 11: Player LivesPygame Platformer Part 4: JumpingGodot Recipe: Align 3D movement with cameraCircle Jump: A Godot Mobile Game (Part 3)Tile-based game Part 23: Lighting Effect
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Pygame Platformer Part 17: Using Collision Masks

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