Tile-based game Part 5: Player Graphics @Kidscancode
Tile-based game Part 5: Player Graphics  @Kidscancode
Uploaded August 2016 | Updated September 2026, 2 weeks ago
In this video, we modify the player sprite to add graphics and prepare for animations and other upcoming features.

Download Kenney.nl topdown shooter art: http://kenney.nl/assets/topdown-shooter

In each video in this series, we'll add another feature to our game until we have a full game experience with graphics, animations, sound, and much more!

Code for this part:
github.com/kidscancode/pygame_tutorials/tree/master/tilemap/part%2005

If you like these videos please consider supporting me on Patreon: patreon.com/kidscancode

Other helpful links:
* Installing Python: kidscancode.org/python-install.html
* Installing Pygame: kidscancode.org/blog/2015/09/pygame_install
* Setting up Atom: youtube.com/watch?v=uve1tjVIQ6c&ab_channel=KidsCanCode
Tile-based game Part 5: Player GraphicsGodot 101 - Part 5: Player-controlled SpriteCircle Jump: A Godot Mobile Game (Part 5)Procedural Generation in Godot: Dungeon Generation (part 1)Pygame Shmup Part 11: Player LivesPygame Platformer Part 4: JumpingGodot Recipe: Align 3D movement with cameraCircle Jump: A Godot Mobile Game (Part 3)Tile-based game Part 23: Lighting EffectTile-based game Part 16: ItemsPygame Platformer Part 16: EnemiesGodot 101 - Part 15: Working with RigidBody2D
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Tile-based game Part 5: Player Graphics

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