@zallard1
  @zallard1
zallard1 | Punch Out!! (Wii) - Title Defense King Hippo [1:08.09] @zallard1 | Uploaded August 2020 | Updated October 2024, 1 hour ago.
Ok so, Mysteryman95 (aka Frame by Frame Animation on yt) TASed this new strategy to see what the theoretical low was, which was 1:08.21 if you did everything frame perfectly... and... I just beat that by 2 frames somehow...

LeeA1 took back the TD Hippo record with a 1:08.33, which I tied shortly after. Later on, I decided to do more attempts, but I needed to rethink a few of my problem spots, namely the taunt star and the star punch that ends the fight. I realized I could use the pineapples as a timing cue to start a different buffer sequence that ends up being way easier for me to time than how I was doing it in the old video!

I also forgot to mention the buffer strategies in the last video description, so I'll do that here! There are 2 buffer strategies that set up 2 frame perfect punches in the fight. You're able to throw attacks and dodges during the cutscenes where Hippo's manhole cover is coming off, and since the sounds are very quiet by comparison to other Punch Out games, it's kind of difficult to determine the buffer from watching.

The buffer for the 2nd phase of the manhole cover section is to buffer 5 more alternating gut punches after the punch that takes his tape off, then duck and jab for a free frame perfect counter.

The buffer for the cancel/provoke for the immediate self knockdown after the last bit of tape is punched off is to buffer a SAME SIDE punch as the one that took the tape off (you need to hit punch as Mac's arm is coming back, otherwise he will not throw the punch), then do 7 more alternating gut punches from there (8 total at this point), then duck and jab.

The same side punch wastes 4 extra frames compared to usual, which is super useful because unlike the other Punch Out games, all punches are equal to each other in speed, as well as all dodge types are the same with each other, so having ANY variation from that norm opens up so many possibilities for buffers in this game.

Anyways, I'll post part of the previous video's description here to clarify stuff about the strategy itself. The fight is played in Champion's Mode, which is an option you can unlock from lasting 10 fights in Mac's Last Stand. This mode removes red flashing tells from opponents, and makes any attack that they throw instantly knock you down. This is utilized to minimize game time by manipulating more favorable patterns from opponents in some fights.

Typically, you skip ahead in TD Hippo's pattern by 2 attacks with a self knock down in Champion's Mode, but if you delay your knockdown by a tiny bit, you can have him skip *3* attacks. Not only that, but inexplicably, TD Hippo will loop back through his pattern *again* without any delay at the end, meaning you can get a comparable amount of hits that the old strategy gets, but with the advantage of cancelling the taunt after the manhole cover even faster than usual.

I'm probably going to go back to Bear Hugger and cut the last frame on him (my PB is a 26.76 atm, with the record at 26.70). After that, I'll probably mess with Piston Hondo. My PB on him is currently a 33.94, and I'd like to at least get 33.8X before posting anything for him on youtube (that record is 33.76).

Anyways, thanks for watching!
Punch Out!! (Wii) - Title Defense King Hippo [1:08.09]Mike Tysons Punch-Out + Super Punch-Out - 2 games 1 controller performed at Calithon 2017 [26:43]Splatterhouse (Arcade) - Speed Run [13:32]Punch Out!! (Wii) - Title Defense King Hippo [1:08.03]Punch Out!! (Wii) - Soda Popinski [0:42.90]Super Punch Out!! - Narcis Prince (No face punches) [03431]Punch Out!! (Wii) - Bald Bull [0:32.29]Super Punch Out!! - Super Machoman [00931] (PAL WR)Mike Tysons Punch-Out!! - Speed Run [15:34.08]Splatterhouse Part 2 (JP) - No-Damage Hardest Difficulty Speed Run [15:42] (WR)Punch-Out!! (Arcade) - 1 Loop Speedrun [3:12 RTA; 2:16 In-Game Time]  (Default Settings)Deltarune Chapter 2 - No Damage Final Boss Fight

Punch Out!! (Wii) - Title Defense King Hippo [1:08.09] @zallard1

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER