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zallard1 | Punch Out!! (Wii) - Soda Popinski [0:42.83] @zallard1 | Uploaded February 2021 | Updated October 2024, 1 hour ago.
UPDATE: I improved the record to a 42.72! Check it out here: youtube.com/watch?v=bj_XFT8ycCY

It's been over a decade since I held the Contender Soda record, so this was a pleasant surprise for me haha. The previous record was set by Kefkamaydie back in 2009 at a 42.84, which was only just recently tied by Nolan414. I barely edged this out by improving my PB by a frame.

So yeah, I was messing around with trying to find a new strategy for Title Defense Soda, but was roadblocked by the TKO recovery being seemingly impossible in the spot needed. I was tinkering with things in emulator, and ended up also messing with regular Soda to see if that would help understand things at all.

Unfortunately, it didn't, but I was still curious on the odds, so I figured I would try attempts in order to collect some stats on the recovery relative to how many times I tap "up" in the fight, which was one of the main things I noticed that influenced if a recovery would work or not. It was estimated that the odds are about 25%, but I had some interesting streaks where I would get like 12 failures in a row, so some pretty extraordinarily bad luck haha. I figure it's not too worth posting the stats separated by number of "up" presses, but from this set of attempts, I got 15 recoveries out of 63 total attempts, which was slightly below the expected 25% by being ~23.8%.

This is one of two fights in this game that requires a technique called the "TKO Recovery" which, as the name suggests, is when Mac resists being TKO'd and gets back on his feet instead of going down for the expected TKO. This happens completely randomly, estimated to be anywhere from 15-25% on average. This makes optimizing this fight far more difficult than it would otherwise be, considering 75%+ of your attempts won't make it past this point. Champion's mode is used for this fight to instantly get knocked down and skip his rage uppercuts whenever he gets up from a knockdown. It also has Soda throw a jab whenever you get up from a knockdown, which can be countered for a star!

Let's get into the fight. The first thing that's done is a delayed gut punch off of Soda's first jab, which if done correctly, yields a star. If you follow that up with a delayed jab, then throw a star as he's reeling, Soda will be instantly knocked down!

Phase 2 involves taking a knockdown to skip Soda's rage uppercuts, then getting up and countering Soda's jab for a star. Off of this counter, I buffer 2 ducks into alternating punches to hit Soda on the first possible frame as he finishes drinking his soda and walks back in, which weirdly enough, rewards a star. The instant knockdown done in phase 1 works in subsequent phases... but will require an additional star each time it's done (this time requires 2). This particular attack also lets me do a delayed jab to get him into position for the instant knockdown too, since countering his bottle would just make Soda mad and rush in for a sequence of rage uppercuts.

Phase 3 has Mac take his 2nd knockdown, to which Mac gets up and counters Soda's scripted jab. Now, this delayed star punch needs to be timed in a very specific way such that Soda's next attacks gets skipped. If you throw the star punch too early, then Soda will do slow hooks after Mac's next knockdown, which instantly ends the attempt. The visual cue that you've thrown it correctly is if Soda just barely gets completely centered as the star punch lands.

After the star punch, Soda reels to the back of the ring and runs back to Mac to throw more rage uppercuts, which Mac takes. This is where luck comes into play, because that's Mac's 3rd knockdown, meaning we need the lucky TKO recovery. Thankfully in this run I get it!

Once Mac is back up on his feet, counter Soda's scripted jab, and counter Soda's bottle. This will make Soda mad and he'll approach you to do rage uppercuts, however a delayed star punch will hit him if you time it just right, and a double star punch here is just enough to take him out for good.

This will likely be a short lived record, since there are quite a few active Wii Punch Out runners. Despite this brief run from me, I'm still not in a place where I'm too keen on going at it relentlessly or anything like that.

Anyways, thanks for watching!
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Punch Out!! (Wii) - Soda Popinski [0:42.83] @zallard1

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