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zallard1 | Punch Out!! (Wii) - Donkey Kong [0:53.19] @zallard1 | Uploaded September 2020 | Updated October 2024, 1 hour ago.
Original strategy credits go out to Mysteryman and Klar. Recently I found 3 new frame perfect buffer strategies for the moments that Donkey Kong goes to the back of the ring, which is huge for getting consistent frame perfect punches & never losing attempts to those (for the most part).

So, this strategy is miserable to execute. Several of the star punches are delayed slightly in order to skip several attacks of Donkey Kong's so we can get to more important parts of his pattern. I threw several hours of attempts at this guy and only completed the strategy 3 times. I got away with a 53.45, a 53.49, and finally, this 53.19, which I'm happy with for now. I may eventually come back to this fight, since the theoretical low appears to be 52.68 with this strategy, so a 52 second time is definitely within reason. This fight is also played in Champion's Mode, which will instantly knock down Mac with any of Donkey Kong's attacks.

Several of the punches in phase 1 have to be thrown as his taunt animation starts, meaning you don't really have a great cue for any of them. On top of that, the counter window for the really quick taunts all have a single frame at the start of the frame window where you do not get a star, but the 2nd, 3rd, and 4th frames will yield a star. This makes optimizing these punches miserable, because you're wanting to hit the earliest frame in each, but you'll be hitting this empty frame over, and over again in the process.

Anyways, lets go through the strategy one step at a time. Start with a dodge buffer (which appears to thankfully be frame perfect) into a punch to collect a star. Delay this star such that you start to see DK move back into position after he's frozen in place from reeling to the side. If done correctly, you'll get a quick taunt out of DK, which you can time by throwing a punch slightly after he's fully centered (this takes a ton of messing around to get right).

From here, buffering 3 dodges into 4 punches will always get you a punch on the first possible frame on his first roll in taunt. This is the only star punch in the phase where you *want* to throw it as early as possible, but you can't buffer it. You have to wait just a couple frames as soon as you get the 2nd star before throwing the double star punch so it doesn't completely whiff as DK's reeling to the side. You'll get a quick taunt just like the start of the fight, so the same timing applies here, but his roll in taunt is quicker now, so the frame perfect buffer to counter this is to do a same side punch, then 3 alternating punches after. For the same side punch, you *must* start holding punch as Mac's punch animation is in recovery (or as he's pulling back his fist), otherwise the next punch doesn't go off.

Now this double star punch you *want* to delay, with the exact same timing as the first star in the fight. If you've done it right, then once DK fully centers, you should be able to whiff a punch and he should retaliate immediately. Dodge and stun 4 times, then throw a punch into his taunt for the knockdown with 1 star in reserve. I do a pseudo buffer where I use the bananas touching DK's ear on the left as a cue to duck.

Finally onto phase 2, which is literally just 1 star punch into DK's lunge to send him immediately back to the mat for phase 3. I use another cue here where I duck as soon as I hear DK make noise. It works out pretty well!

Phase 3 involves immediately taking a knockdown in order to reset his pattern. DO NOT GET UP when the number 1 is completely faded from the screen! You have to get up slightly before or slightly after, because getting up in that exact moment will softlock the rest of the round and ruin your attempt (several attempts were ruined like this: youtube.com/watch?v=R6VhrXiyERs).

Once you're up, DK will *hopefully* walk towards you. Throw a punch as soon as he's in range and get a star (I use the ref leaving the screen as a cue for this). Follow up by doing yet another delayed star punch just like the start of phase 1, and it should skip you to DK's wink taunt. Punch him at the exact moment he winks (3 frame window) and you should be home free. From there, buffering 4 dodges into a quick dodge, 2 punches, and star punch will hit him on the first possible frame. For those last 2 punches before the star punch, starting with your right hand is a good idea, because it will increase the frame window in which you can start holding the star punch button to have it go off at the correct time. Quick dodges are technically a glitch in this game that you can perform by holding up + left, but it will ONLY work if your last buffered action is either a dodge, or a quick dodge. The reason for this is the quick dodge is basically cancelling part of the previous dodge's animation, making the buffer slightly shorter as a result.

Phew, what a complicated fight. Hopefully you enjoyed this fight and this writeup! Thanks for watching/reading!
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Punch Out!! (Wii) - Donkey Kong [0:53.19] @zallard1

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