Uploaded March 2020 | Updated September 2026, 2 weeks ago
In this bite sized episode of Psychology of Gaming, we venture into the small pixel world of Thomas Was Alone and explore how personification was used to bring its characters to life and why doing so allowed players to connect with little quadrilaterals in an unexpected way.
Twitter: twitter.com/NopNapNarp
In this bite sized episode of Psychology of Gaming, we venture into the small pixel world of Thomas Was Alone and explore how personification was used to bring its characters to life and why doing so allowed players to connect with little quadrilaterals in an unexpected way.
Twitter: twitter.com/NopNapNarp










