PSX RPG Maker Custom EXE launcher from Dialogue box exploit @DemiGodX
PSX RPG Maker Custom EXE launcher from Dialogue box exploit  @DemiGodX
Uploaded December 2025 | Updated September 2026, 2 weeks ago
i hijacked the Message 1 function to allow me to specify a exe to launch in game.
currently works for the first event. im trying to make it to where it can load multiple EXEs from different event calls
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DemiGodX |

PSX RPG Maker Custom EXE launcher from Dialogue box exploit

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