Projectile Guns | Scriptable Object Gun Series 6 | Unity Tutorial @LlamAcademy
Projectile Guns | Scriptable Object Gun Series 6 | Unity Tutorial  @LlamAcademy
Uploaded January 2023 | Updated September 2026, 1 hour ago
Learn how to make your guns shoot projectile / Rigidbody bullets instead of only Raycasts / Hitscan!

We'll look at how to shoot "real" bullets instead of only showing the trail renderer along a path so you can have more complex bullet physics including drag and bullet drop. We'll also see how to prevent a Rigidbody bullet from "teleporting" through objects when moving at high velocities!

Since this is part 6 of the Gun Series, if you're just now jumping in it might be a little confusing. You can watch from the beginning to see how and why each line of code exists here starting from part 1: youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to

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📚 Resources:
🟠 Continuous Collision Detection: docs.unity3d.com/Manual/ContinuousCollisionDetection.html
🟠 The Collision Class: docs.unity3d.com/ScriptReference/Collision.html
🟠 OnCollisionEnter: docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html
🟠 Impact Management System Tutorial: youtube.com/watch?v=kT2ZxjMuT_4

Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.

Chapters:
00:00 Overview
02:07 Prevent Rigidbodies from "teleporting" through walls at high velocities
03:16 Raise Events on Collision - Bullet.cs
05:43 Hitscan and Projectile Support - ShootConfigScriptableObject.cs
06:10 Shooting Projectiles - GunScriptableObject.cs
08:38 Handle Impacts on Projectiles - GunScriptableObject.cs
11:15 Use Same Handler for Hitscan "Bullets" - GunScriptableObject.cs
11:41 Disabling TrailRenderer on Projectile - GunScriptableObject.cs
12:11 Create Bullet Prefab
13:00 Layers and Collision Configuration
13:57 Demo
15:06 Final Thoughts, What's Next, and Support LlamAcademy
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Projectile Guns | Scriptable Object Gun Series 6 | Unity Tutorial

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