Uploaded November 2023 | Updated September 2026, 1 hour ago
Learn how to create an Embers shader that doesn't require a sprite sheet or external texture! We'll be using automatically generated tri-mapped noise to create this effect.
This is a more advanced shader. If you were struggling to keep up, you may consider my ShaderGraph course: πgamedev.tv/p/unity-shader-graph?ref=mjuzyjq&utm_source=llamacademy&utm_medium=youtube&utm_campaign=shaders π where I cover all of these nodes in more detail and with more examples.
πΈ Ongoing sales πΈ
β« Check out the latest Humble Bundles humblebundle.com/software?partner=llamasoftware&charity=2280172
β« Publisher Sale! 50% OFF an entire publisher's Assets! Publisher changes weekly! assetstore.unity.com/publisher-sale?aid=1101l9QvC
β« Save up to 50% on NEW Assets: assetstore.unity.com/?new_sale=true&orderBy=1&aid=1101l9QvC
πΆ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out π
π¨βπ» Get the FULL FREE PROJECT on GitHub: github.com/llamacademy/shader-graph-embers
π Resources:
π Take my Unity ShaderGraph Course:
gamedev.tv/p/unity-shader-graph?ref=mjuzyjq&utm_source=llamacademy&utm_medium=youtube&utm_campaign=shaders
π ShaderGraph Documentation: docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/index.html
π Scrolling UVs: youtu.be/VxEN9djWGRQ
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
#unitytutorial #tutorialtuesday #gamedev #tutorial #unity #llamacademy #gamedevelopment #shadergraph #shaders
Chapters:
00:00 Quick Overview & Package Versions
00:45 Create the Shader
01:15 Initial Variables & Graph Settings
02:00 Scrolling Noise 1 & Color
04:45 Scrolling Noise 2 & 3
07:05 Pulsing Flame Intensity
08:22 Refine the Pulsing
08:53 Try Out Other Shapes
11:00 Final Demo, Closing Thoughts, & How You Can Support LlamAcademy
Learn how to create an Embers shader that doesn't require a sprite sheet or external texture! We'll be using automatically generated tri-mapped noise to create this effect.
This is a more advanced shader. If you were struggling to keep up, you may consider my ShaderGraph course: πgamedev.tv/p/unity-shader-graph?ref=mjuzyjq&utm_source=llamacademy&utm_medium=youtube&utm_campaign=shaders π where I cover all of these nodes in more detail and with more examples.
πΈ Ongoing sales πΈ
β« Check out the latest Humble Bundles humblebundle.com/software?partner=llamasoftware&charity=2280172
β« Publisher Sale! 50% OFF an entire publisher's Assets! Publisher changes weekly! assetstore.unity.com/publisher-sale?aid=1101l9QvC
β« Save up to 50% on NEW Assets: assetstore.unity.com/?new_sale=true&orderBy=1&aid=1101l9QvC
πΆ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out π
π¨βπ» Get the FULL FREE PROJECT on GitHub: github.com/llamacademy/shader-graph-embers
π Resources:
π Take my Unity ShaderGraph Course:
gamedev.tv/p/unity-shader-graph?ref=mjuzyjq&utm_source=llamacademy&utm_medium=youtube&utm_campaign=shaders
π ShaderGraph Documentation: docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/index.html
π Scrolling UVs: youtu.be/VxEN9djWGRQ
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
#unitytutorial #tutorialtuesday #gamedev #tutorial #unity #llamacademy #gamedevelopment #shadergraph #shaders
Chapters:
00:00 Quick Overview & Package Versions
00:45 Create the Shader
01:15 Initial Variables & Graph Settings
02:00 Scrolling Noise 1 & Color
04:45 Scrolling Noise 2 & 3
07:05 Pulsing Flame Intensity
08:22 Refine the Pulsing
08:53 Try Out Other Shapes
11:00 Final Demo, Closing Thoughts, & How You Can Support LlamAcademy










