2 Simple Vertex Displacement Shaders in ShaderGraph | Unity Tutorial @LlamAcademy
2 Simple Vertex Displacement Shaders in ShaderGraph | Unity Tutorial  @LlamAcademy
Uploaded April 2023 | Updated September 2026, 1 hour ago
Learn some of the basics of Vertex Displacement in ShaderGraph in this beginner-friendly tutorial!

In this video you'll create 2 shaders to manipulate the vertex positions of an object to create a "breathing" effect and a displacement effect. I encourage you to take what you've learned here and play around with some more nodes to create other cool effects!

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🟠 Learn more about ShaderGraph with my ShaderGraph Course: gamedev.tv/p/unity-shader-graph?coupon_code=LLAMACADEMY&affcode=45216_kuvg0bp7
🟠 Introduction to ShaderGraph: docs.unity3d.com/Packages/com.unity.shadergraph@12.0/manual/First-Shader-Graph.html

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Chapters:
00:00 Topic Introduction
00:51 Quick ShaderGraph Intro
01:37 Vertex Position Output
02:01 Basic Texturing Support
03:25 Vertex Manipulation 1 - Modify Positions Over Time
04:48 Add Input Controls
05:19 Add Speed Input
06:02 Object vs World Space
06:25 Shader 2 - "Breathing" Effect
08:20 "Breathe" only larger than original size
09:01 Control "Breathe" amount
09:31 A Common "Gotchya" with Vertex Displaced Shaders
09:51 Final Thoughts & Support LlamAcademy
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2 Simple Vertex Displacement Shaders in ShaderGraph | Unity Tutorial

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