Uploaded March 2015 | Updated September 2026, 1 hour ago
In this video we go over writing a script for our gun manager/spawner that will play down and up weapon animations based on which weapons is being equipped. In this script we also spawn in new weapons and delete old ones, and we do this for each of the 5 different weapons.
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Starting .blend Part 4:
mediafire.com/download/b47kobezdqyy9o3/Part_4_Project_FPS_starting.blend
Finished .blend Part 4:
mediafire.com/download/dmkzgtm8ytcb683/Part_4_Project_FPS.blend
Stay inspired!
In this video we go over writing a script for our gun manager/spawner that will play down and up weapon animations based on which weapons is being equipped. In this script we also spawn in new weapons and delete old ones, and we do this for each of the 5 different weapons.
Leave a like comment or share if you enjoyed it!
Subscribe for more!
Starting .blend Part 4:
mediafire.com/download/b47kobezdqyy9o3/Part_4_Project_FPS_starting.blend
Finished .blend Part 4:
mediafire.com/download/dmkzgtm8ytcb683/Part_4_Project_FPS.blend
Stay inspired!



![BGMC 22 - UnderTow by Thatimst3r and Grenzer [Full Playthrough]
Full playthrough of our bioshock inspired game called undertow, unfortunately we didnt get enough time to fully complete everything, but we got it to a playable state within a week!
The theme was exploration and we had 7 days to build a decent game.
If you want to look into the source files use Blender 2.75a.
Game Download (71mb): https://drive.google.com/file/d/0B_DSg35urBhDMkVIc28yWWRBYWc/view?usp=sharing
open the .exe file to start the game, all source files are included if you want to explore them :)
Grenzers Channel (with devlogs): https://www.youtube.com/channel/UCieVc4zEs1RYAcLEY2LSCFw?&ab_channel=NickGrenzer
Likes, comments shares appreciated!
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Website:
http://www.thatimster.com
Facebook:
https://www.facebook.com/Thatimst3r/
Twitter:
https://twitter.com/ThaTimst3r
Stay Inspired! BGMC 22 - UnderTow by Thatimst3r and Grenzer [Full Playthrough]](https://i.ytimg.com/vi/QJR3BfHck6s/mqdefault.jpg)

![Aligning Player to surface
In this tutorial we go over aligning the player to the ground or the surface which they are standing on. This will allow the player to climb up slopes more easily if they have a dynamic physics set. This can be used in various contexts and was used for my BGMC 14 entry.
Likes comments and shares are greatly appreciated!
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help thread: http://blenderartists.org/forum/showthread.php?358735-Aligning-the-player-to-the-ground&highlight=
BluePrintRandoms Channel: https://www.youtube.com/channel/UC9vHtotZmnu2j5XRZPA-WSg
Script:
#############
import bge
from mathutils import Vector
cont = bge.logic.getCurrentController()
own = cont.owner
Ray = cont.sensors[Ray]
if Ray.positive:
own.alignAxisToVect(Vector(Ray.hitNormal)*1,2,.24)
else:
own.alignAxisToVect(Vector([0,0,1]),2,.25)
#############
Script file: https://drive.google.com/file/d/0B_DSg35urBhDbGd3Q0FDQ3Y3bk0/view?usp=sharing
Stay Inspired! Aligning Player to surface](https://i.ytimg.com/vi/Qwpox2maSi8/mqdefault.jpg)




