@MartinozYT
  @MartinozYT
Martinoz | PROJECT BRUTALITY 3.0 - DOOM 1 Reimagined & Silverhand's Desert Eagle @MartinozYT | Uploaded November 2021 | Updated October 2024, 1 week ago.
PROJECT BRUTALITY 3.0 together with DOOM 1 Reimagined by HQDefault on the Man and a Half difficulty level, Chaotic Random spawn preset, 100% Secrets achieved + Johnny Silverhand's Desert Eagle addon. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). DOOM 1 REIMAGINED (also known as Spectacle Creep but honestly, who would find a DOOM episode 1 under a such name is a quite forgotten demo of Knee-Deep in The Dead Episode reimagination using some new textures and slightly changed levels. The levels are changed quite different depending which one you play - for example E1M5 Phobos Lab has the most changes for me because of some outdoor areas added as secret, while other maps seem to be refreshed less than E1M5. A worth thing to note is that a lot of the secrets in this reimagination need a completely different method to trigger them, some new had been also added to the mappack like outdoor secret in E1M5 or red keycard in E1M4 that replaced secret. For example there is no more fake wall in E1M1 that lead to the Megaarmor as you need to press a hidden switch, lots of the hidden doors need a hidden switch to be activated in proximity so keep this in mind when trying to reach vanilla secrets. UNFORTUNATELY there are two secrets that need a noclip IF you intend to play the mappack with gameplay mods such as Project Brutality - while normally they are revealed by using the destroyed barrel explosion, in case of gameplay mods it's something else. Project Brutality uses completely different barrels thus explosion will not trigger a wall to reveal a secret, same problem occurs with E1M9 where barrels are to destroy the wooden planks but as I mentioned earlier, noclip is needed. The Johnny Silverhand's Desert Eagle RETURNS as a working addon to the Project Brutality after a quite long break (half a year or something) to the game, of course it includes his twirl reload animation and inspect where we consume a pill. Weapon is based on the Malorian Arms 3516 (of course sprite not included) and the unique perk of this DEagle is an increased amount of projectiles per shot, you can feel like using a shotgun because of this, it's also an incredibly powerful gun. Can be dual wielded and it spawns in place of the shotgun, the best way is to play Chaotic Random is chances to get this weapon are increased, this Deagle is so powerful enough that even the toughest monsters cant stand headshots for long.

00:00 - E1M1 Hangar
02:45 - E1M2 Nuclear Plant
10:10 - E1M3 Toxic Refinery
19:30 - E1M9 Military Base
25:45 - E1M4 Command Control
32:50 - E1M5 Phobos Lab

My Discord - discord.gg/XPtgcUAJjt
PROJECT BRUTALITY 3.0 DISCORD - discord.gg/2hJxXPc
Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality
DOOM 1 Reimagined - doomworld.com/forum/topic/116468-spectacle-creep-doom-1-udmf-remaster-wip-gameplay-mod-addon/?page=1
BeefBoss Sounds - mediafire.com/file/lkn0nxpyazam6yv/BEEFBOSSV0.3.pk3/file
Particles Fire Enhancer - forum.zdoom.org/viewtopic.php?t=28547
Addons Used - Glory Kills, Sentinel Hammer, PainGiver, Heavy Machine Gun, Silverhand's Deagle, Black Shotgun Skin, Baby Cacodemon Companion, HXRTCHUD all of them can be found here https://brutalrepository.pl/
Mike Norvak - noisebrec.bandcamp.com/album/reduked-deluxe-edition
Aliens, Say Your Prayers by DAR - youtube.com/watch?v=dZdCbUxFTWI
ReShade - reshade.me
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PROJECT BRUTALITY 3.0 - DOOM 1 Reimagined & Silverhand's Desert Eagle @MartinozYT

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