Programming NPC Behaviour with Finite State Machines in Unity Part 2 @Holistic3d
Programming NPC Behaviour with Finite State Machines in Unity Part 2  @Holistic3d
Uploaded September 2017 | Updated September 2026, 2 weeks ago
This tutorial continues on from part one adding in the new CHASE state and shows you how to inject a value from a MonoBehaviour into the animation state machine.
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Programming NPC Behaviour with Finite State Machines in Unity Part 2

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