Creating Interactive Grass with Shader Graph @Holistic3d
Creating Interactive Grass with Shader Graph  @Holistic3d
Uploaded September 2022 | Updated September 2026, 2 weeks ago
This tutorial compliments the skills taught in my Ultimate Shader Graph Course. Get it with this 75% discount coupon: TUBE_SPECIAL
at h3dlearn.com/course/shader-graph.

Starter resource files available at: holistic3d.com/resources
Solution files available free for Patreons at: patreon.com/holistic3d

This series of tutorials will teach you how to create an interactive grass shader where a game object can be moved through the grass to displace it. Created with Unity's Shader Graph in the Universal Render Pipeline, you will follow along to build up this fun project.

You will learn:
- how to create a shader in shader graph without code
- how to perform vertex displacement to simulate a breeze through the grass
- how to set custom and blended colours on grass blades
- how to communicate with a shader via C# to provide changing values
Creating Interactive Grass with Shader GraphA Chat with Unity Muse Part 2Goal Oriented Action Planning Part 2How to Program Voxel Worlds Like Minecraft: Building a CubeCrowd Behaviours on a Dynamic Navmesh in Unity Part 2What is GOAPDevelop an Inventory System in Unity and Blender [PROMO]Learn to use ShaderToy Shaders in Python with OpenGL Part 1An Introduction to the Unity Job System Part 4: Perlin Cube Landscape ExampleDividing 3D Space into an OctreeGangnam GrannyDividing 3D Space into an Octree
Holistic3D |

Creating Interactive Grass with Shader Graph

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