@ThinMatrix
  @ThinMatrix
ThinMatrix | Programming New Road Features for my City-Builder @ThinMatrix | Uploaded November 2021 | Updated October 2024, 1 day ago.
A detailed look at how I implemented the new features for the roads in my city-builder game.

Get access to the code and support the project on Patreon:
patreon.com/thinmatrix

My previous game "Equilinox":
store.steampowered.com/app/853550/Equilinox

You can follow the progress of the game on my social media:
Twitter: twitter.com/ThinMatrix
Instagram: instagram.com/thinmatrix
Facebook: facebook.com/thinmatrix
Trello: trello.com/b/BR79CTWQ/city-building-game

Email: thinmatrix@gmail.com

Background music by Jamal Green:
open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1

Outro music by Dannek Studio:
youtube.com/user/DannekStudio

#devlog
Programming New Road Features for my City-BuilderIndie Game Devlog #31: Just GrassIndie Game Devlog #78: Finished Balancing!Implementing Viewer Suggestions in my City-BuilderProgramming Particle Effects in my Game EngineIndie Game Devlog: Post-Release UpdatesOpenGL Low-Poly Terrain TutorialIndie Game Devlog - Behind the Scenes #62Equilinox Gameplay DemonstrationOpenGL Tutorial 52: Render to Cube Map TextureOverhauling the UI in my Farming Game (still)A Productive Day of Game Development!

Programming New Road Features for my City-Builder @ThinMatrix

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