OpenGL Tutorial 52: Render to Cube Map Texture @ThinMatrix
OpenGL Tutorial 52: Render to Cube Map Texture  @ThinMatrix
Uploaded October 2016 | Updated September 2026, 1 week ago
Implementing dynamic environment mapping this week by rendering our scene to a cube map texture, allowing for our reflective objects to reflect our in-game scene!

Try out the runnable jar!
drive.google.com/drive/folders/0B4_SgVGfVtFWaERwZHNPd2JaUzA?resourcekey=0-YWxdFJQgXi9b8FqHmSghRw&usp=sharing

GTA V article:
adriancourreges.com/blog/2015/11/02/gta-v-graphics-study

DOOM article:
adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study

Starting Code:
dropbox.com/sh/s4jqjxxj15fais3/AAAYUm3UOwOsEULJmsVkYr-Za?dl=0

Finished Code:
dropbox.com/sh/l2i0ai48i5exxct/AAA-42DzaAWF1oTrIDwB-xyDa?dl=0

PNGDecoder Download:
drive.google.com/file/d/0B4_SgVGfVtFWMVlXSnkyeXIwdWs/view?usp=sharing&resourcekey=0-m2YXuBFtDqiW9gI7NFhiQA

Setting up a LWJGL project tutorial (in case you've forgotten!):
youtu.be/Jdkq-aSFEA0


Cube Map Tutorial:
youtu.be/_Ix5oN8eC1E

Environment Mapping Tutorial:
youtu.be/xutvBtrG23A

FBO tutorial:
youtu.be/21UsMuFTN0k



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Check out my game on IndieDB: indiedb.com/games/equilinox


End of video music- Kai Engel, "Waking Stars":

freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars
OpenGL Tutorial 52: Render to Cube Map TextureOverhauling the UI in my Farming Game (still)Implementing Crafting Machines for my Farming GameA Productive Day of Game Development!Indie Game Devlog #51: Birds!A Day as an Indie Game DeveloperHomegrown Devlog - New UI & Mod Support(ish)Programming the Health System for my Farming GameHomegrown Devlog: Larger Farms!Indie Game Devlog #46: Apples!Trying to figure out what paths do in my farming gameIndie Game Devlog: The Final Four Tasks
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OpenGL Tutorial 52: Render to Cube Map Texture

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