@ThinMatrix
  @ThinMatrix
ThinMatrix | Programming Particle Effects in my Game Engine @ThinMatrix | Uploaded November 2022 | Updated October 2024, 1 day ago.
Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. This time I'm implementing particle effects into the game!

Support the channel on Patreon and get access to the code for this game, the city-builder, and Equilinox:
patreon.com/thinmatrix

My previous game "Equilinox":
store.steampowered.com/app/853550/Equilinox

You can follow the progress of the game on my social media:
Twitter: twitter.com/ThinMatrix
Instagram: instagram.com/thinmatrix
Facebook: facebook.com/thinmatrix
Trello: trello.com/b/W3zkIJTM/farm

Email: thinmatrix@gmail.com

Background music by Jamal Green:
open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1

Outro music by Dannek Studio:
youtube.com/user/DannekStudio

#devlog #Homegrown
Programming Particle Effects in my Game EngineIndie Game Devlog: Post-Release UpdatesOpenGL Low-Poly Terrain TutorialIndie Game Devlog - Behind the Scenes #62Equilinox Gameplay DemonstrationOpenGL Tutorial 52: Render to Cube Map TextureOverhauling the UI in my Farming Game (still)A Productive Day of Game Development!Indie Game Devlog #51: Birds!A Day as an Indie Game DeveloperHomegrown Devlog - New UI & Mod Support(ish)Programming the Health System for my Farming Game

Programming Particle Effects in my Game Engine @ThinMatrix

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