Programming at Creative Assembly @CreativeAssembly
Programming at Creative Assembly  @CreativeAssembly
Uploaded October 2020 | Updated September 2026, 3 weeks ago
Originally filmed in 2018, we decided to bring our four part series about Programming, Game Design, Art and Audio to our YouTube channel. Games are at the intersection of art and science. At Creative Assembly we use all of the features of C++14 to create our games but we don't favour features for the sake of it. Innovation comes from mistakes and rallying together as a team to solve complex problems, all aimed at getting the best performance possible for the game.

Read more about programming at Creative Assembly
➤ creative-assembly.com/blog/creative-chronicles-programming

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"GATHERING THE GREATEST"

We gather the greatest talent out there, coming together to craft authentic and detailed experiences of the highest quality.

We focus on our strengths and embrace our uniqueness, collaborating across teams and giving everyone the trust and respect to be masters of their craft.

Creative Assembly is about the right people making the best games.

If that sounds like you... JOIN US!

creative-assembly.com/careers/view/all

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"CREATING THE BEST"

Established in 1987, Creative Assembly is one of the oldest and largest UK game developers with over 500 talented staff across state-of-the-art studios in West Sussex, UK and Sofia, Bulgaria.

With quality and authenticity our goals, we devote ourselves to an exceptional level of detail within all our games.

This focus on quality has filled our awards cabinet - from BAFTAs to Ivor Novellos. We owe this to our team of world-class, diverse and multi-national creatives, who unite to craft some of the most renowned gaming experiences, giving our loyal fans worlds in which to immerse themselves.
Programming at Creative AssemblyQ&A with Total Wars Art Director | Creative AssemblyThe Art Direction of Total War: THREE KINGDOMS | Creative AssemblyJoin us - we are still recruiting during COVID-19 | Creative AssemblyGame Design from Inception to Release and Beyond | Creative AssemblyMassive scale storytelling-Cinematics in Total War | Creative AssemblyA Short Glimpse at our Advice for Starting your Game Development Journey | Creative AssemblyMaking UI for Total War: a UI design pipeline | Creative Assembly and BAFTA GamesThe Designer and Programmer Pipeline – EGX Rezzed Panel 2019 | Creative AssemblyKeeping it Simple: Creating a Tutorial for a Grand Strategy Behemoth | Creative AssemblyCharacter Art Portfolio Reviews (Sept 13 2021) | Creative AssemblyDesigning For Intuitive Player Experience | Creative Assembly & GI Academy
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Programming at Creative Assembly

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