Product Viz in 3ds Max - Part 4: Rendering a still frame @Autodesk3dsMax
Product Viz in 3ds Max - Part 4: Rendering a still frame  @Autodesk3dsMax
Uploaded September 2024 | Updated September 2026, 3 weeks ago
In this series, Lee Alailima-Rose walks you through his method for building and rendering 3D visualizations of cards for the game Tome of Summoning.

Level: Beginner

00:00 - Cloning your card into a new card
03:49 - Creating a camera for rendering
06:51 - Making your first render
08:33 - Replacing the default lights with Arnold lights
11:11 - Adjusting Arnold light output
16:09 - Cleaning up the scene for saving

How I made it in 3ds Max - Product Viz: youtu.be/0hleHIj-k1I
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Autodesk 3ds Max Learning Channel |

Product Viz in 3ds Max - Part 4: Rendering a still frame

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