Product Viz in 3ds Max - Part 2: Applying materials to a card @Autodesk3dsMax
Product Viz in 3ds Max - Part 2: Applying materials to a card  @Autodesk3dsMax
Uploaded September 2024 | Updated September 2026, 3 weeks ago
In this series, Lee Alailima-Rose walks you through his method for building and rendering 3D visualizations of cards for the game Tome of Summoning.

Level: Beginner

00:00 - Intro
01:08 - Slate Material editor breakdown
01:57 - Creating your first material
04:05 - Using texture maps
05:50 - Using a UVW modifier
08:55 - Applying a multiple textures to the same card

How I made it in 3ds Max - Product Viz: youtu.be/0hleHIj-k1I
Product Viz in 3ds Max - Part 2: Applying materials to a card3ds Max Getting Started - Lesson 23 - Lights3ds Max Getting Started - Lesson 09 - Duplicating Objects3ds Max 2018 - MAXtoA Plugin - Arnold Basics - Part 1/43ds Max Getting Started - Lesson 21 - Path AnimationUsing 3ds Max Design with Civil 3D - Part 08 - Creating an AssemblyProduct Viz in 3ds Max - Part 4: Rendering a still frameThe Color Selector in 3ds Max3ds Max 2018 - MAXtoA Plugin - Arnold Lighting - Part 2/43ds Max Spline Tools - Spline MorphUsing 3ds Max Design with Civil 3D - Part 22 - Adding TreesUsing 3ds Max Design with Civil 3D - Part 19 - Creating an Animated Water Surface
Autodesk 3ds Max Learning Channel |

Product Viz in 3ds Max - Part 2: Applying materials to a card

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