Uploaded December 2018 | Updated September 2026, 3 weeks ago
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. This is the third part of our look at a method for generating random dungeons.
Follow the written version of the series here:
kidscancode.org/blog/2018/12/godot3_procgen8
Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos
Support me on Patreon: patreon.com/kidscancode
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. This is the third part of our look at a method for generating random dungeons.
Follow the written version of the series here:
kidscancode.org/blog/2018/12/godot3_procgen8
Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos
Support me on Patreon: patreon.com/kidscancode










