Uploaded September 2018 | Updated September 2026, 3 weeks ago
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part, we look at some additional functionality for our maze generator from part 1.
Follow the written version of the series here:
kidscancode.org/blog/2018/09/godot3_procgen2
Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos
Tiles by Kenney: https://kenney.nl/assets/road-textures
Support me on Patreon: patreon.com/kidscancode
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part, we look at some additional functionality for our maze generator from part 1.
Follow the written version of the series here:
kidscancode.org/blog/2018/09/godot3_procgen2
Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos
Tiles by Kenney: https://kenney.nl/assets/road-textures
Support me on Patreon: patreon.com/kidscancode










