Press vs Hold Interactions in Unity (With Conditions) @git-amend
Press vs Hold Interactions in Unity (With Conditions)  @git-amend
Uploaded August 2026 | Updated September 2026, 4 hours ago
Build a scalable unity interaction system using interfaces. Learn to create flexible code for doors, chests, and terminals.

This tutorial demonstrates how to implement a clean architecture for interactable objects in your project. By using interfaces, you can decouple your interaction logic from specific game objects, making your codebase easier to maintain and extend as your project grows. Whether you are a beginner or looking to refine your architecture, this approach helps streamline how your player detects and handles interactions.

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β–¬ Contents of this video β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬

0:00 IInteractable Interface
2:01 Door Interactable
4:08 Interactor

*Source code:* gist.github.com/adammyhre/48e438b1c9a0823eff5feeabcf04394a

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Unity Utility Library: github.com/adammyhre/Unity-Utils
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Press vs Hold Interactions in Unity (With Conditions)

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