Uploaded January 2026 | Updated September 2026, 11 hours ago
Delegates are at the core of Unity’s event systems, input, UI, and many popular libraries — but they’re often misunderstood. In this video, we break down what delegates actually are, how Unity builds on them with events and UnityEvents, and why closures can quietly introduce allocations and lifetime issues. We’ll walk through real Unity examples, show how inversion of control improves game architecture, and finish with a practical pattern used by libraries like PrimeTween to avoid closures entirely. If you want clean, flexible, and allocation-aware Unity code, this video is for you.
Want to support me? 😀
Buy me a coffee! ko-fi.com/adammyhre
🔔 Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 What Is a Delegate?
3:15 Evolution of Delegates
5:17 Delegates as Inversion of Control
7:24 UnityAction and UnityEvent
9:43 Closures
More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
*Other Recommended Tools* _(Affiliate Links)_
Init(args) - assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s
*Follow me!*
https://linktr.ee/gitamend
Delegates are at the core of Unity’s event systems, input, UI, and many popular libraries — but they’re often misunderstood. In this video, we break down what delegates actually are, how Unity builds on them with events and UnityEvents, and why closures can quietly introduce allocations and lifetime issues. We’ll walk through real Unity examples, show how inversion of control improves game architecture, and finish with a practical pattern used by libraries like PrimeTween to avoid closures entirely. If you want clean, flexible, and allocation-aware Unity code, this video is for you.
Want to support me? 😀
Buy me a coffee! ko-fi.com/adammyhre
🔔 Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 What Is a Delegate?
3:15 Evolution of Delegates
5:17 Delegates as Inversion of Control
7:24 UnityAction and UnityEvent
9:43 Closures
More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
*Other Recommended Tools* _(Affiliate Links)_
Init(args) - assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s
*Follow me!*
https://linktr.ee/gitamend
