Uploaded May 2019 | Updated September 2026, 2 days ago
The Bode Body Montage continues...
Overpaying for 05 was my most obvious mistake here. One thing i've learned over time is that starting with 03 + 05 puts you at a not insignificant money disadvantage in 2ers, compared to an opponent starting with 04 + 09. That is magnified the more expensive your early builds are, and this map is a nasty one in that regard.
Speaking of builds, i'm beginning to think this could be a map where building 2 cities with the 03 is best. Need to test it out, but Kassel-Fulda would be the idea. That puts you close to all the cheap parts of the map and forces your opponent into expensive jumps if they want more than 9 Step 1 cities. The issue is that a 2-build with 03 basically forces you to pay $7-8 for the 05 so you can drop in the turn order and get a good plant next turn, which is why i so rarely ever consider it. The builds here just might be worth that, though...solo Kassel start is surprisingly easy to attack in multiple directions.
Really i think those two things helped make this academic for Bode. A better starting build and not overpaying for 05 would've put me in a completely different position for the rest of the game. Am learning more and more that you want to let the 04 player have 05 so that they won't get the 09 instead!
If you'd like to learn more about Power Grid, please check my blog for strategy articles on each power plant as well as a guide to 2-player games:
maninmotiongoingnowhere.wordpress.com/power-grid-strategy-individual-plant-articles
If you want to step up your game even further and set up BSW or Tabletop Simulator games with us, come join our Power Grid Discord server:
discordapp.com/invite/pSq9qp9
The Bode Body Montage continues...
Overpaying for 05 was my most obvious mistake here. One thing i've learned over time is that starting with 03 + 05 puts you at a not insignificant money disadvantage in 2ers, compared to an opponent starting with 04 + 09. That is magnified the more expensive your early builds are, and this map is a nasty one in that regard.
Speaking of builds, i'm beginning to think this could be a map where building 2 cities with the 03 is best. Need to test it out, but Kassel-Fulda would be the idea. That puts you close to all the cheap parts of the map and forces your opponent into expensive jumps if they want more than 9 Step 1 cities. The issue is that a 2-build with 03 basically forces you to pay $7-8 for the 05 so you can drop in the turn order and get a good plant next turn, which is why i so rarely ever consider it. The builds here just might be worth that, though...solo Kassel start is surprisingly easy to attack in multiple directions.
Really i think those two things helped make this academic for Bode. A better starting build and not overpaying for 05 would've put me in a completely different position for the rest of the game. Am learning more and more that you want to let the 04 player have 05 so that they won't get the 09 instead!
If you'd like to learn more about Power Grid, please check my blog for strategy articles on each power plant as well as a guide to 2-player games:
maninmotiongoingnowhere.wordpress.com/power-grid-strategy-individual-plant-articles
If you want to step up your game even further and set up BSW or Tabletop Simulator games with us, come join our Power Grid Discord server:
discordapp.com/invite/pSq9qp9










