Uploaded September 2017 | Updated September 2026, 2 weeks ago
The first thing I do is catch as many pokemon as possible before the Snover tower. Also making sure I grind them up, while also making sure they have stat exp. This is incredibly time consuming, because I actually have to split and share the exp in order to not overlevel, but ensure I have as much stat exp as possible.
There is also the game's first exploit. I would have a bit more shame in this, but I'm aware of some very cheap abilities in the future, both gamefreak's and chamber's, and aware of the game's history (100% freeze powder snow without ice healling berries, and no use of status items in battle), and the fact that the tower's elder uses an illegal evolution the same level as the gym leader's ace, which will falsely encourage people to grind higher.
You really need to know what the level caps are if you are going to have a good time in Normal, let alone Hard mode. You also must have the correct matchups or you will lose.
Also Inuyasha is in this game. If there is credit to give, is that Chamber, or his friends can sprite really well. Better than a large majority of third gen hacks in fact, although gen 1/2 spriting is easier. The trainer classes, the pokemon, the gym leaders. The game looks very nice, and he can program really well, implementing as much moves as possible, and as hax and bullshit as some of the custom abilities are, they are creative and not at all lazily done; most hackers can't even create custom abilities in gen 3, let alone gen 2, so it took talent and effort. For all those who say the difficulty is lazy, NO. Not all all lazy difficulty if it took time, effort, and creativity.
Let's see if talent and effort can make a good game. I have to deal with some stall, so pardon me if I use the speed up button, and edit out alot of grinding and backtracking.
Pokemon Naturia is a seemingly innocuous gen 2 game with gen 6 mechanics and pokemon, but is actually a hard, cruel, and often cheap game that has destroyed Youtube Nuzlockers (such as Kingnappy, Numbnexus, and JayTGamer) in the Normal difficulty setting, although the game has the tendency to swap the difficulty modes, which is either poor programming or absolute bullshit. I am going to attempt to Nuzlocke Hard mode, which involves less item usage, set mode, and Bosses that can match your levels, and are at the disobedience level caps, so no overgrinding. The rules of the nuzlocke are in the previous video.
Flee clause (Pokemon do flee in this hack, so I don't want to lose encounters. This includes teleport and roar, but not self-destruct)
Ferroseed Clause (Hard Mode is actually impossible otherwise)
(this only cuts out the hour long resetting I would do to get it)
Game Over ONLY if ALL Pokemon are dead, or if I quit
Limited Item Usage (required)
Set Mode (required)
No Overleveling Gym Leaders (required)
Allowed to abuse any exploit
Giftmons/Eventmons are seperate from wild encounters
Held items are allowed
Nicknames
Fainting = death = Deathbox
First Pokemon per route only unless flee clause
The first thing I do is catch as many pokemon as possible before the Snover tower. Also making sure I grind them up, while also making sure they have stat exp. This is incredibly time consuming, because I actually have to split and share the exp in order to not overlevel, but ensure I have as much stat exp as possible.
There is also the game's first exploit. I would have a bit more shame in this, but I'm aware of some very cheap abilities in the future, both gamefreak's and chamber's, and aware of the game's history (100% freeze powder snow without ice healling berries, and no use of status items in battle), and the fact that the tower's elder uses an illegal evolution the same level as the gym leader's ace, which will falsely encourage people to grind higher.
You really need to know what the level caps are if you are going to have a good time in Normal, let alone Hard mode. You also must have the correct matchups or you will lose.
Also Inuyasha is in this game. If there is credit to give, is that Chamber, or his friends can sprite really well. Better than a large majority of third gen hacks in fact, although gen 1/2 spriting is easier. The trainer classes, the pokemon, the gym leaders. The game looks very nice, and he can program really well, implementing as much moves as possible, and as hax and bullshit as some of the custom abilities are, they are creative and not at all lazily done; most hackers can't even create custom abilities in gen 3, let alone gen 2, so it took talent and effort. For all those who say the difficulty is lazy, NO. Not all all lazy difficulty if it took time, effort, and creativity.
Let's see if talent and effort can make a good game. I have to deal with some stall, so pardon me if I use the speed up button, and edit out alot of grinding and backtracking.
Pokemon Naturia is a seemingly innocuous gen 2 game with gen 6 mechanics and pokemon, but is actually a hard, cruel, and often cheap game that has destroyed Youtube Nuzlockers (such as Kingnappy, Numbnexus, and JayTGamer) in the Normal difficulty setting, although the game has the tendency to swap the difficulty modes, which is either poor programming or absolute bullshit. I am going to attempt to Nuzlocke Hard mode, which involves less item usage, set mode, and Bosses that can match your levels, and are at the disobedience level caps, so no overgrinding. The rules of the nuzlocke are in the previous video.
Flee clause (Pokemon do flee in this hack, so I don't want to lose encounters. This includes teleport and roar, but not self-destruct)
Ferroseed Clause (Hard Mode is actually impossible otherwise)
(this only cuts out the hour long resetting I would do to get it)
Game Over ONLY if ALL Pokemon are dead, or if I quit
Limited Item Usage (required)
Set Mode (required)
No Overleveling Gym Leaders (required)
Allowed to abuse any exploit
Giftmons/Eventmons are seperate from wild encounters
Held items are allowed
Nicknames
Fainting = death = Deathbox
First Pokemon per route only unless flee clause





![No EXP Sinister Run 🔴 Pokemon Blue [Episode 4]
#PokemonBlue #NoEXP #SinisterRun
Please LIKE and SUBSCRIBE for the raw, beefy Pokemon Blue No EXP Sinister run, as the creator of Pokemon Blue Kaizo and Pokemon Emerald Kaizo, SinisterHoodedFigure, travels on a catching spree, and fight monsters.
Sinister Run Rules:
No items in battle at all
No repeat pokemon in the party (no two pidgeys in the same party)
No overleveling the bosses Strongest Pokemon.
Poke Balls ONLY. NO Great Balls, Master Balls, or Safari Balls.
Glitchless Run, no safari zone glitch, mew glitch, skipping, etc.
NO LEGENDARY BIRDS
NO RARE CANDIES
No EXP
Try to catch all possible pokemon with these restrictions
New catches
Lv. 29 Dugtrio: Thats for AFTER Rival Jrose, only used for Giovanni, proxing catches, and a future gym battle. Getting a level 22 diglet, the highest level in the cave. No sand attack yet.
Lv. 17 Voltorb: No electric moves. This is a theme with electric types. Sonicboom is very helpful and powerful at that level, and is fantastic at catching pokemon. It can also use Flash, although innaccurate, can serve the same backup accuracy haxer.
Lv. 17 Machop: If this thing only had fighting typed karate chop this would be so much more useful.
Lv. 17 Onix: Bind and screech, speed, and an extra rock type, because there is a required exploder battle, and my bellsprout isnt high leveled. Also caught Geodude with rock throw and defense curl, specifically for the enemy Graveler.
Lv. 25 Raticate: Honestly, this can replace vaporeon for another eeveelution... except Id be wasting thunderbolt. Still, Stab Hyper Fang and quick attack are helpful. I shouldve used this for Rival Jrose11 in hindsight. Level 25 is rare.
Lv. 20 Gastly: I was phoning it somewhat, because I plan to replace it with a level 30 haunter instead of a level 27-29, for Hypnosis. So, its there to buffer Erika. Didnt work out so well.
Bosses:
🔴 Dugtrio: Yes, the wild dugtrio is the hardest pokemon for me to catch with Pokeballs. Level 29, with sand attack, and STAB Dig? It will run through your team harder than Lt. Surge ever will. Not bad for a rare, wild Pokemon. A ton of sand attacks is needed, along with several growls... which barely does any good, because this thing WILL crit very often if it hits. You thought Diglett was bad... the goal is to get Drowzee to put this thing to sleep. It is only level 15 vs level 29, and it takes more pokeballs than you can imagine.
🔴 Rock Tunnel Trainers: From the stun spore and wrap abusing grass types, to the powerful slowpokes, and a required Hiker Battle. The Hiker has an illegal graveler at level 21, which can use self-destruct, along with two other geodudes. Bellsprout is only level 14, so they may get hits in... which can include self-destruct. More dangerous than Lt. Surge, which is why they are mentioned.
🔴 Rival Jrose11: GYARADOS. With HYDRO PUMP and DRAGON RAGE. This is a moveset used by the FINAL BOSS of RBY. I was really surprised back then when I tried using geodude to rock throw the gyarados, assuming it doesnt get water moves... but it turns out Gyarados always starts with that except in Yellow. That is the biggest threat of his team, replacing his dead Raticate. Honestly, there really isnt much available that can handle this beast, except for Vaporeon, Raticate, or team efforts including voltorb. On TOP of the really tough Kadabra and Pidgeotto. Ivysaurs team is the one with the highest level enemy Gyarados.
🔴 Giovanni: Sadly the Hiker put up a better fight here, though Kangaskhan can be midly threatening... if it doesnt use rage. Dont worry, in this exclusive No EXP run, this will change, though I might be willing to No EXP Blue Kaizo. Rhyhorn is cool looking I must admit.
🔴 Erika: Im aware of the Good AI exploit for the big grass types, which makes the underlings somewhat tougher. The Cooltrainer, bellsprout users, and Exeggcute are the ones to be mindful of with Ninetails, it doesnt do enough with ember. Bellsprout can (eventually) own Victrebel and Vileplume, but Im not gonna do that. Razor Leaf REALLY hurts, even on something as bulky as Gastly. Wrap is incredibly obnoxious that it can stall Ghost types. Hilariously enough, Onix wins against Tangela, who doesnt have status OR grass attacks. Just constrict (weakest attack in the game), and bind (annoying).
To make the boss fights more interesting, I am planning to make changes to just the upcoming bosses. Not KAIZO levels, no movepool changes, just something that would appear in Red or Blue. Next week, look forward to these.
Btw Red and Blue level up movesets on most pokemon are godawful. No EXP Sinister Run 🔴 Pokemon Blue [Episode 4]](https://i.ytimg.com/vi/p_G-SRNq-Qw/mqdefault.jpg)




