Pokemon R/B/Y - Non-arbitrary code execution glitch item effects @Crystal_2
Pokemon R/B/Y - Non-arbitrary code execution glitch item effects  @Crystal_2
Uploaded March 2017 | Updated September 2026, 3 weeks ago
A look at glitch items in Pokemon Red, Blue, and Yellow with effect handlers that execute code from ROM (0x0000 - 0x8000).
Pokemon R/B/Y - Non-arbitrary code execution glitch item effectsPokemon Red/Blue - Curiosities of battle transitionsPokemon Crystal - Arbitrary Code Execution with Bad ClonesPokemon Red - Map and event data glitchingThree unexplained side effects of Pokemon glitchesPokemon R/B/Y - Transform + Mirror Move / Metronome PP glitchMissingNo facts explained: Part 2; Side effectsPokemon G/S - How to get any Pokemon (coin case arbitrary code execution)Why the Kingdras and ?s in the Bad Clone / Celebi glitchPokemon Red - Progressively glitching the game 2 (asm hack)Pokemon Gold/Silver - Arbitrary code execution in non-english european versionsThe Snake game in Pokemon Silver (arbitrary code execution)
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Pokemon R/B/Y - Non-arbitrary code execution glitch item effects

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