Pokemon Pyrite - Modified Obedience System @Crystal_2
Pokemon Pyrite - Modified Obedience System  @Crystal_2
Uploaded November 2013 | Updated September 2026, 3 weeks ago
This video shows one of the features of the GBC hack Pokemon Pyrite: modified obedience checks that affect both traded and non-traded Pokemon. Countine reading...

This follows the purpose of preventing the player from overtraining Pokemon to make the game easier or from playing an overlevelled solo run (which usually makes the game easier and less entertaining as well).

Continue reading for details.

If Pokemon Level -= Badge Level → Pokemon will always obey.

If Pokemon Level = Badge Level + 1 → Pokemon will disobey 13% of the times aprox.

If Pokemon Level = Badge Level + 2 → Pokemon will disobey 25-26% of the times aprox.

If Pokemon Level = Badge Level + 3 → Pokemon will disobey 37-39% of the times aprox.

If Pokemon Level = Badge Level + 4 → Pokemon will disobey 50-52% of the times aprox.

From there, the chances of not obeying increase slowly, and are comparable to:
[ Pokemon Level / (Badge level + Pokemon Level ) ] * 100%

The higher [Pokemon Level - Badge Level] is, the higher is the chance for worse effects to happen (begin to nap, hit due to confusion...). This part works similarly to the way it does in the original game.

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You can follow the progression of the hack here:
hax.iimarck.us/post/16385

A Beta version, playable up to the Johto League included, will be released in around 15 days time.


Check my Youtube Channel! - youtube.com/user/CrystaL12RG/videos
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Crystal_ |

Pokemon Pyrite - Modified Obedience System

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