Planetside 2 (DX11) - i7-7700hq + GTX 1060 3G Performance @jackjt8
Planetside 2 (DX11) - i7-7700hq + GTX 1060 3G Performance  @jackjt8
Uploaded April 2019 | Updated September 2026, 2 weeks ago
Compared to the Construction update that came out back in 2016, which I played on my pre-replacement GE62 6QC (i7-6700hq+GTX 960m), Planetside 2 runs significantly worse now. I use to get a minimum of 60fps in all situations on a mixture of medium/high settings however, the current state of the game cannot achieve 60fps in even the lightest of fights on the lowest settings. In some cases, like having 400 people fight in a small 500m area which seems to be more common with this update, performance can drop sub 30fps.

Settings:
Display Mode: Full Screen
Resolution: 1920x1080
Render Quality: 100%
Vertical Sync: Off
Render Distance: 2000
Smoothing: Off
Fog Shadows: Off
Ambient Occlusion: Off
Bloom Enabled: On
Motion Blur: Off

Graphics Quality: Low
Texture Quality: Ultra
Lighting Quality: Low
Shadow Quality: Low
Effects Quality: Low
Terrain Quality: Low
Flora Quality: Low
Model Quality: High
Particles: Low

For the second part; All settings are at High/Ultra with the Render Distance remaining at 2000. Vsync, smoothing, and motion blur also remain off.

--Social Media & Such--
twitch.tv/jackjt8
twitter.com/jackjt8
facebook.com/Jackjt8

---Specs--
MSI GE62VR 7RF

i7-7700hq 2.8GHz (3.4GHz all core turbo)
16GB 2400MHz DDR4
GTX 1060 3GB
128GB Sata m.2 + 1TB 5400RPM HDD

Win10 Home v1809 17763.437
Nvidia Driver 419.35
Ambient Temperature 20.0C +/- 1C

----

Recorded at 1080p60@50mbps and encoded at 2160p60@50mbps.
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Planetside 2 (DX11) - i7-7700hq + GTX 1060 3G Performance

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