Uploaded February 2021 | Updated September 2026, 2 weeks ago
Part 15 of my Black Mesa playthrough.
--Social Media & Such--
twitch.tv/jackjt8
twitter.com/jackjt8
facebook.com/Jackjt8
---Specs--
PC Specialist 15.6" PROTEUS VII
i7-9750H (-140mV)
32GB 2666MHz DDR4 (2x16)
RTX 2070 8GB
1080p 144Hz 300nits
512GB Samsung 970 EVO Plus m.2 + 2TB 5400RPM HDD
Windows 10 Home
Part 15 of my Black Mesa playthrough.
--Social Media & Such--
twitch.tv/jackjt8
twitter.com/jackjt8
facebook.com/Jackjt8
---Specs--
PC Specialist 15.6" PROTEUS VII
i7-9750H (-140mV)
32GB 2666MHz DDR4 (2x16)
RTX 2070 8GB
1080p 144Hz 300nits
512GB Samsung 970 EVO Plus m.2 + 2TB 5400RPM HDD
Windows 10 Home


![[RS3] Finally did Plagues End just for this one thing...
Ok. It wasnt just for one thing... but I had been putting off completing the Elf quest series for a while now so I finally got round to doing it. Also, I know I did mention about my next video being for my next 99.. but hey! Plans change.
Social Media & Such
https://www.twitch.tv/jackjt8
https://twitter.com/jackjt8
http://www.facebook.com/Jackjt8
Specs
MSI GE62VR 7RF
i7-7700hq 2.8GHz (3.4GHz all core turbo)
16GB 2400MHz DDR4
GTX 1060 3GB
128GB Sata m.2 + 1TB 5400RPM HDD [RS3] Finally did Plagues End just for this one thing...](https://i.ytimg.com/vi/oYafAYXCe8Y/mqdefault.jpg)

![Call of Duty: WWII - (Open Beta) on a GTX 960m (60fps+)
-Something messed up a bit and it seems the quality took a big hit. It took me 4 hours to render render out and it ended up being a 10GB file. Ill look in to what happened but Im not going to re-render this video sadly.
I tweaked the resolutions some more after my last video and lowered Render Resolution to 900p. This gives us a Pre-T2x resolution of 800x900. This is a 30% reduction in resolution and it seems to give us a notable boost to performance. The game certainly looks worse than before, but it feels smoother.
I tried to keep display resolution at 1080p however, for some reason, the game does not like to scale from the render resolution to display resolution. It instead forces the display resolution to match the render resolution.
MSI GE62 6QC
i7-6700hq
16GB 2133MHz DDR4
GTX 960m 2G (1324 core - 3125 memory) [Basically a 750ti]
1TB 7200rpm HDD
Recorded at 900p60@30Mbps.
Edited with DaVinci Resolve 14.
Rendered at 2160p60@32Mbps.
Settings
=Display
Display Mode- Fullscreen
FOV - 90
Display Resolution- 1600x900
Render Resolution- Native (1600x900)
Pre-T2x Resolution- 50% (800x900)
Post Process Anti-Aliasing- SMAA T2x
=Texture
Texture Resolution- Normal
Normal Map Resolution- Normal
Specular Map Resolution- Normal
Fill Remaining Memory- On
=Graphics
Shader Preload- On
Anisotropic Filtering- High
Shadows- On
Shadow Map Resolution- Normal
Sun Shadow Bit Depth- Normal
Screen Space Shadows- Off
Screen Space Reflections- Off
Cache Sun Shadow Maps- Off
Depth of Field- Low
Screen Space Ambient Occlusion- GTAO low
Medium Distance Ambient Occlusion- Off
Subsurface Scattering- Off Call of Duty: WWII - (Open Beta) on a GTX 960m (60fps+)](https://i.ytimg.com/vi/obmLjTRakAQ/mqdefault.jpg)





