Call of Duty: WWII - (Open Beta) on a GTX 960m (60fps+) @jackjt8
Call of Duty: WWII - (Open Beta) on a GTX 960m (60fps+)  @jackjt8
Uploaded October 2017 | Updated September 2026, 2 weeks ago
-Something messed up a bit and it seems the quality took a big hit. It took me 4 hours to render render out and it ended up being a 10GB file. I'll look in to what happened but I'm not going to re-render this video sadly.

I tweaked the resolutions some more after my last video and lowered Render Resolution to 900p. This gives us a Pre-T2x resolution of 800x900. This is a 30% reduction in resolution and it seems to give us a notable boost to performance. The game certainly looks worse than before, but it feels smoother.

I tried to keep display resolution at 1080p however, for some reason, the game does not like to scale from the render resolution to display resolution. It instead forces the display resolution to match the render resolution.

MSI GE62 6QC
i7-6700hq
16GB 2133MHz DDR4
GTX 960m 2G (1324 core - 3125 memory) [Basically a 750ti]
1TB 7200rpm HDD

Recorded at 900p60@30Mbps.
Edited with DaVinci Resolve 14.
Rendered at 2160p60@32Mbps.


Settings

=Display
Display Mode- Fullscreen
FOV - 90
Display Resolution- 1600x900
Render Resolution- Native (1600x900)
Pre-T2x Resolution- 50% (800x900)
Post Process Anti-Aliasing- SMAA T2x

=Texture
Texture Resolution- Normal
Normal Map Resolution- Normal
Specular Map Resolution- Normal
Fill Remaining Memory- On

=Graphics
Shader Preload- On
Anisotropic Filtering- High
Shadows- On
Shadow Map Resolution- Normal
Sun Shadow Bit Depth- Normal
Screen Space Shadows- Off
Screen Space Reflections- Off
Cache Sun Shadow Maps- Off
Depth of Field- Low
Screen Space Ambient Occlusion- GTAO low
Medium Distance Ambient Occlusion- Off
Subsurface Scattering- Off
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jackjt8 |

Call of Duty: WWII - (Open Beta) on a GTX 960m (60fps+)

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