Uploaded September 2018 | Updated September 2026, 2 weeks ago
The Battlefield V Open Beta is now open to everyone, even those who haven't pre-ordered, and that means that it's time for me to test the game to see how well it performs on my system.
After playing a few matches at the default graphical preset, ultra, I noted a few problems; Firstly the VRAM was maxing out intruding some stutter, secondly the framerate was constantly sub 60fps, and lastly, that the CPU usage was extremely high.
After switching to the lowest preset and disabling Vsync, while I noted an improvement to both stuttering and framerate, the CPU usage climbed along with it- To the point where I would consider this games performance to be bottlenecked by a 4 core 8 thread CPU. Meaning that while obtaining 60fps with this hardware is possible, it can still dip into the 50s.
CPU load seems higher than with Battlefield 1, and other Battlefield titles for that matter. A faster quadcore CPU might fair better than the i7-7700hq @ 3.4GHz, but I would say that, at least in the mobile space, a good 8th generation hex core system should fair much better with this title.
Settings:
DX11, Motion Blur at ~20%, 1080p (100% Render Scale), Vsync Off, 'Low Preset'.
--Social Media & Such--
facebook.com/Jackjt8
twitter.com/jackjt8
twitch.tv/jackjt8
---Specs--
MSI GE62VR 7RF
i7-7700hq 2.8GHz (3.4GHz all core turbo)
16GB 2400MHz DDR4
GTX 1060 3GB
----
1080p57@50mbps (OBS won't hook and Shadowplay has a 57fps bug) encoded at 2160p60@60mbps to maintain quality.
The Battlefield V Open Beta is now open to everyone, even those who haven't pre-ordered, and that means that it's time for me to test the game to see how well it performs on my system.
After playing a few matches at the default graphical preset, ultra, I noted a few problems; Firstly the VRAM was maxing out intruding some stutter, secondly the framerate was constantly sub 60fps, and lastly, that the CPU usage was extremely high.
After switching to the lowest preset and disabling Vsync, while I noted an improvement to both stuttering and framerate, the CPU usage climbed along with it- To the point where I would consider this games performance to be bottlenecked by a 4 core 8 thread CPU. Meaning that while obtaining 60fps with this hardware is possible, it can still dip into the 50s.
CPU load seems higher than with Battlefield 1, and other Battlefield titles for that matter. A faster quadcore CPU might fair better than the i7-7700hq @ 3.4GHz, but I would say that, at least in the mobile space, a good 8th generation hex core system should fair much better with this title.
Settings:
DX11, Motion Blur at ~20%, 1080p (100% Render Scale), Vsync Off, 'Low Preset'.
--Social Media & Such--
facebook.com/Jackjt8
twitter.com/jackjt8
twitch.tv/jackjt8
---Specs--
MSI GE62VR 7RF
i7-7700hq 2.8GHz (3.4GHz all core turbo)
16GB 2400MHz DDR4
GTX 1060 3GB
----
1080p57@50mbps (OBS won't hook and Shadowplay has a 57fps bug) encoded at 2160p60@60mbps to maintain quality.
![[RS3] Finally did Plagues End just for this one thing...
Ok. It wasnt just for one thing... but I had been putting off completing the Elf quest series for a while now so I finally got round to doing it. Also, I know I did mention about my next video being for my next 99.. but hey! Plans change.
Social Media & Such
https://www.twitch.tv/jackjt8
https://twitter.com/jackjt8
http://www.facebook.com/Jackjt8
Specs
MSI GE62VR 7RF
i7-7700hq 2.8GHz (3.4GHz all core turbo)
16GB 2400MHz DDR4
GTX 1060 3GB
128GB Sata m.2 + 1TB 5400RPM HDD [RS3] Finally did Plagues End just for this one thing...](https://i.ytimg.com/vi/oYafAYXCe8Y/mqdefault.jpg)

![Call of Duty: WWII - (Open Beta) on a GTX 960m (60fps+)
-Something messed up a bit and it seems the quality took a big hit. It took me 4 hours to render render out and it ended up being a 10GB file. Ill look in to what happened but Im not going to re-render this video sadly.
I tweaked the resolutions some more after my last video and lowered Render Resolution to 900p. This gives us a Pre-T2x resolution of 800x900. This is a 30% reduction in resolution and it seems to give us a notable boost to performance. The game certainly looks worse than before, but it feels smoother.
I tried to keep display resolution at 1080p however, for some reason, the game does not like to scale from the render resolution to display resolution. It instead forces the display resolution to match the render resolution.
MSI GE62 6QC
i7-6700hq
16GB 2133MHz DDR4
GTX 960m 2G (1324 core - 3125 memory) [Basically a 750ti]
1TB 7200rpm HDD
Recorded at 900p60@30Mbps.
Edited with DaVinci Resolve 14.
Rendered at 2160p60@32Mbps.
Settings
=Display
Display Mode- Fullscreen
FOV - 90
Display Resolution- 1600x900
Render Resolution- Native (1600x900)
Pre-T2x Resolution- 50% (800x900)
Post Process Anti-Aliasing- SMAA T2x
=Texture
Texture Resolution- Normal
Normal Map Resolution- Normal
Specular Map Resolution- Normal
Fill Remaining Memory- On
=Graphics
Shader Preload- On
Anisotropic Filtering- High
Shadows- On
Shadow Map Resolution- Normal
Sun Shadow Bit Depth- Normal
Screen Space Shadows- Off
Screen Space Reflections- Off
Cache Sun Shadow Maps- Off
Depth of Field- Low
Screen Space Ambient Occlusion- GTAO low
Medium Distance Ambient Occlusion- Off
Subsurface Scattering- Off Call of Duty: WWII - (Open Beta) on a GTX 960m (60fps+)](https://i.ytimg.com/vi/obmLjTRakAQ/mqdefault.jpg)







